A new combinator for math instructions like maximum, minimum, random, median and set theory like intersection and difference.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Somehow I don't get it ... How can this be used to i.e. watch a product and send an active signal if the prodcuts amount is > x and < y ... ?
">", "<" and "and" are all logical expression. Therefore this mod will not solve you problem.
But you can do this with the native deciders! pseudo: taking GREEN signal as helper
Decider 1: If productCount > x then GREEN=1 Decide 2: if productCount < y then GREEN=1 feed result to 3rd Decider 3: If GREEN == 2 then ...