A new combinator for math instructions like maximum, minimum, random, median and set theory like intersection and difference.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.4 Date: 2022.08.28 Fix: - some index errors in "intersection" operation (and also for the new 'filter' operation)
Version: 1.1.3 Date: 2022.08.28 Fix: - The setting "updateInterval" is applied on a change within a runnig game and on load a save file.
Version: 1.1.2 Date: 2022.08.28 Change: - Sometimes the blueprint are still causing issues. But very often it is working as intended. Reproduction steps are needed. Until then a console message is written to indicate a manually recreation insteaf of non-recoverable crash. Sorry
Version: 1.1.1 Date: 2022.08.28 Fix: - blueprints: something changed in blueprint API behavior in Factorio 1.1. The operation should be copied from source or blueprint to new entities again. Change: - gui is now a 'screen' window instead of a dialog. Now it has a 'close'/'X' button. It also close to close events e.g.to the default keys (normally ESC and E). - windows shows the last seleceted entity - window can be moved/dragged. 1st window will be autocentered all others will reopen in last position Add: - more strings to locale - german translations
Version: 1.1.0 Date: 2020.12.12 Change: - adapt version to run with factorio 1.1 (breaking changes https://forums.factorio.com/viewtopic.php?p=518171#p518171) - remove deprecated combinators which kept for migrating to new combined one (introduced in 0.17.7) - remove old combinators from logistic network selections - expect removed entities after update '*-combinator' e.g. avg-combinator
Version: 0.18.0 Date: 2019.11.09 Change: - no changes. just migrating to factorio 0.18
Version: 0.17.8 Date: 2019.11.19 Fix: - crash if the technology has been researched in an old mod version but no entites have been build
Version: 0.17.7 Date: 2019.11.09 Changes: - Merge all combinators into a single one. => less recipes. less item types. - copy&paste should work - update interval can be changed in mod settings. default every 60 ticks Known issues: - Items in chests and inventory could not be replaced or deleted. Otherwise I could not replace the already placed entites. They will be replaced by the new combinator if you build in the world. - Same for blueprints. So you can rebuild only until you ran out of deprecated items. So update your blueprints! - Blueprints: If you ran out deprecated items you will see the ghosts with the deprected item so you can still see the math operation e.g. Math.max - Blueprint support might be limited. The operation need also be stored in the blueprints and I don't found any best practise on this topic. I tested some blueprints and it looked good. But I had not tested complex blueprints with rails etc.
Version: 0.17.5 Date: 2019.11.09 Fix: - "non-recoverable error" if no wire is connected
Version: 0.17.4 Date: 2019.09.20 Changes: - 2 new co-processors: circuit set operations: intersection and symetric difference of red and green circuit
Version: 0.17.3 Date: 2019.09.18 Bugfix: - fix migration: if technology has already been researched the new processors will now be shown
Version: 0.17.2 Date: 2019.09.18 Changes: - change order to "b[combinators]-m["..name.."]" to fix merging with pushbutton mod
Version: 0.17.1 Date: 2019.09.17 Changes: - code refactored Features: - 4 new co-processors: average, median, sum, count (red signals prefered to green singals)
Version: 0.17.0 Date: 2019.09.16 Changes: - update code to factorio 0.17 - support also electric poles (besides the combinator)