Mod from Arcitos, repacked to fix bugs and PRIVATE USE ONLY.
Version: 0.9.15 Date: 2020-05-29 Features: - Added new tech "Improved maintenance access" that will grant machines passive maintenance buffs if a maintenance device is placed nearby - Added mod setting option to toggle console output for the "less maintenance at game start" mechanic - Selected machines will now highlight all maintenance devices that affect them Changes: - Changed tech prerequisites for "Machine recycling" to make it researchable without chemical science packs - Changed recipe for "Scrap recycler" to include engines instead of electric engines Balancing: - Reduced amount of materials needed to maintain labs and generators by about 40% Bugfixes: - Fixed incompatibility with Factorio 0.18.27+ (related to GUI style changes) - Fixed that revived machines stayed inactive if they got destroyed while being under repair or waiting for replacement - Fixed crash if a machine is replaced via upgrade planner while the player hovers above the item-request-proxy of said machine (thanks for pointing out, @Erythion)
Version: 0.9.14 Date: 2020-05-08 Features: - Added setting option for reduced maintenance at game start. This option will help in smoothing out the difficulty curve for marathon/deathworld/mod-pack games - Machines requesting replacement will display a short text notice if the requested replacement has been delivered Changes: - Improved entity description of request proxies - Changed DIY maintenance flying text behaviour to be more consistent with vanilla Factorio
Version: 0.9.13 Date: 2020-03-17 Bugfixes: - Fixed migration issue caused by 0.9.12 that resulted in some machines remaining inoperable even after repair/replacement
Version: 0.9.12 Date: 2020-03-16 Changes: - Machines are now operable also if they're broken down. This allows players to repair them or change their recipes - Maintenance units will now display the number of currently serviced machines and the time remaining until next service is executed Bugfixes: - Fixed possible desync error in MP games related to a still active debug console print command - Removed some other debug log commands - Fixed error related to icon_size in some cases - Fixed crash if selecting a maintenance unit in a game where this mod was added afterwards
Version: 0.9.11 Date: 2020-03-07 Changes: - Most loading stage script output does now depend on active debug mode Bugfixes: - Fixed error in loading stage caused by sprite size mismatch for accumulators and solar panels - Fixed potential gui error caused by mod removal if items of that mod have been in use as maintenance or repair items for some machine types
Version: 0.9.10 Date: 2020-03-07 Features: - Updated for Factorio version 0.18.x - Added "DIY maintenance": By pressing the F key, a player may transfer maintenance or repair items from his main inventory to a selected machine - Added sound effects for breakdowns and repair events - Added maintenance manager setting to set the maximum operation age per machine type - Improved drawing logic of machine maintenance data overlay Changes: - Updated graphics to match the icon style of Factorio 0.18 - Improved entity description of item request proxies and maintenance unit Bugfixes: - Fixed error caused by missing technology description slot - Fixed crash caused by creation of blueprints of maintenance units that are connected to circuit units - blueprinting of maintenance units with circuit connections will ignore circuit wires for now - Fixed placed maintenance units not showing the last user interacting with them
Version: 0.9.9 Date: 2019-09-24 Bugfixes: - Hotfix of a migration issue caused by the introduction of "Idle mode"
Version: 0.9.8 Date: 2019-09-24 Features: - Added option to disable replacement for machines Balancing: - Added "idle" mode for miners, labs, boilers, generators and reactors - Idle machines suffer only 50% of damage in case of failures Changes: - Reduced max value for default replacement age from 1000 to 300 - Changing the default setting for replacement age will now trigger an update for all machine types that used the prior default setting - Increased max value for machine specific replacement from 150 to 300 - Replacement age is no longer neccessary for the internal cycle time calculation. Bugfixes: - Fixed GUI issue if display scale is greater than 1 - Fixed aging of idle machines with a positive number of remaining bonus cycles
Version: 0.9.7 Date: 2019-09-11 Features: - Repair mechanic updated: To repair a broken machine, only repair packs are needed. After providing them, the machine will request additional repair materials, which will in turn significantly reduce repair time. - Added a gui to select specific item usage rules for your machines - Added maximum operation age: Machines that reach this age (currently 150% of expected operation age) will shut down to prevent critical failures Balancing: - Repair mechanic update: From now on only repair are needed to repair broken machines. This will make basic maintenance of bases much less of a hassle. - Repair mechanic update: The more repair materials delivered, the less time is needed for repair. Repair of a machine only with repair packs will take much more time (5 times more by default). - Demand for repair materials has been adjusted for some machine types - Increased range of maintenance unit to 4 tiles, increased energy demand to 76 kW, reduced repair rate to 4 percent - Mining young machines (age below 25%) which haven't yet produced anything will not return scrapped machines Changes: - Increased the setting limit for max machine age to 720 hours (30 days) to accommodate for games on online servers - Increased the setting limit for MTBM to 720 minutes (10 hours) to accommodate for games on online servers - Initial bonus cycles are now cumulative with wear reduction factor Bugfixes: - Fixed already delivered maintenance materials not showing up on the production tab as consumption if the coresponding entity was destroyed - Fixed missing replacement requests after repair of old solar panels and accumulators - Fixed wrong icon size for some scrap items of mod machines - Fixed that removing request proxies with a deconstruction planner would grant free repair or replacement. Deconstructed request proxies will now be recreated after some time - Fixed that health bars of invisible chests behind machines would be visible if the coresponding machine got attacked
Version: 0.9.6 Date: 2019-06-18 Bugfixes: - Fixed a crash if maintenance unit is connected to an invalid electric energy interface entity - Fixed a potential issue caused by missing removal of invalid maintenance unit entity identifiers
Version: 0.9.5 Date: 2019-06-13 Features: - Added a simple maintenance unit for early game servicing - Added new early game tech "Repair and maintenance" - The information overlay now displays the average maintenance level - The information overlay now displays the remaining time needed to repair broken machines Bugfixes: - Fixed machines ageing 33% too fast if not serviced perfectly - Fixed migration issue caused by introduction of wear reduction factor - Fixed a crash on startup related to modded solar panels with icons bigger than 32 px - Fixed load order issue related to Mini Machines mod
Version: 0.9.4 Date: 2019-06-08 Features: - Added information overlay that displays the age of the currently selected machine (works only while ALT-mode enabled) Bugfixes: - Fixed that machines didn't request replacements - Fixed migration issue caused by introduction of wear reduction factor
Version: 0.9.3 Date: 2019-06-05 Features: - Added wear reduction factor depending on machine usage Balancing: - Machines of type CraftingMachine that haven't produced any items within one maintenance interval do now age significantly slower. Bugfixes: - Fixed that the inital free cycles did not increase the age of the machine - Fixed a crash on startup if mods are present that add entities without a selection box
Version: 0.9.2 Date: 2019-05-19 Features: - Added mechanical and electronical spare parts Balancing: - Reduced mainenance cost and simplified maintenance supply for almost all entities (but especially assembling machines, furnaces and generators) by using the new mechanical and electronical spare parts - Reduced amount of repair packs needed for repair of broken machines Bugfixes: - Fixed that entities which have been removed by other scripts via destroy() sometimes left maintenance chests behind
Version: 0.9.1 Date: 2019-04-21 Features: - Initial release