Very small mod changeing the stats of construction and logistic robots as well as making them unrepairable. The aim is to improve robot performance and behavior in hostile environments (e.g. defences that include flamethrower turrets).
The changes are (identical for construction bots and logistic bots):
-health to 60
-fire resistance to 95%
-acid resistance to 90%
-unrepairable
The stats are identical to destroyer bots. The unrepairability flag is to prevent the "repair-panik" that happens e.g. when a bot flies into a flame puddle. Bots get healed automatically when they return to their port, so there is no need to "manually" repair them anyways.