Bob's Electronics SE KR

by MdRuz

(Space Exploration and Krastorio edition) This mod changes the way you build electronics, making the process more realistic. First you have to assemble electronic components, then combine them into circuit boards. Although it can work by itself, it is designed to function best with krastorio and space exploration.

1 year, 9 months ago
1.1
15.7K

Changelog

Version: 3.6.0
Date: 07. 07. 2022
  Changes:
    - Updated to space-exploration  0.6.65
    - Updated to space-exploration-postprocess  0.6.13
    - Updated to Krastorio2  1.3.2
    - Technology prerequisites of advanced-electronics-3 changed to fit in the new progression
    - silicon-wafer stacksize from 500 to 200, matching new SE requirement
    - moved back circuit recipes in the GUI where they should be, in their own tab
    - se-processing-unit-holmium recipe ingredients from electronic-circuit 20 into 10 (same as vanilla SE)
Version: 3.1.0
Date: 20. 11. 2021
  Changes:
    - small fix
Version: 3.0.0
Date: 12. 11. 2021
  Changes:
    - code restructuring
    - recipe ingredient/result amount now alligned to installed mods (Krastorio/Space Exploration)
    - recipes have same ingredients, no need to rebuild
Version: 2.5.0
Date: 17. 06. 2021
  Changes:
    - more compatibility
    - Deadlocks stacking initial support
    - full stacking support and stacked recipes with (soon) to be released mod
Version: 2.1.1
Date: 02. 02. 2021
  Changes:
    - mod now works with Space exploration and or krastorio
    - additional support for titanium, silicon, lead mods
    - every recipe added by mod in 1 sorted tab
    - optional setting (default ON) making circuit's recipe use previous tier
Version: 1.1.3
Date: 26. 01. 2021
  Bugfixes:
    - Minor changes to data-updates to avoid a crash.