Long range delivery drones

by Klonan

They deliver things far far away

Content
a month ago
1.1 - 2.0
24.5K
Logistics

b Inserters picking stuff from flying delivery drone (+freight forwarding)

1 year, 6 months ago
(updated 1 year, 6 months ago)

Hello,

Not sure if it's really a bug, but i don't think it's a wanted feature...

I had a memory circuit to count stuff from a dropoff station when i suddenly noticed random other stuff appearing in the memory. After a while i noticed that the inserters from the dropoff stations would pick stuff from overflying delivery drones.
Is there a way to disable inserter interaction with the drones?

Edit: the stations are actually ports , so the inserters pick-up point is over shallow water if that matters.

1 year, 2 months ago

I have also just seen this happening, an inserter grabbed an item out of a passing delivery drone. Luckily I saw it happen or else that would have been much harder to debug!

11 months ago

Hi, I have the same issue.

It looks like inserters only try to grab stuff from delivery drones if they don't already have a machine/chest/belt to grab from. So inserters inside production lines should be fine, only inserters grabbing from "empty" tiles (e.g. at train stations) should be affected.

My guess is that this happens because the delivery drone uses the CarPrototype. Inserters can interact with cars, so they can interact with drones too.

Some workarounds I found so far:
- Replace inserters at train unloading stations with filter inserters (obviously this won't work well with generic dropoff stations or circuits, but it will at least prevent other item types from getting mixed in).
- Replace affected inserters with AAI Loaders - they can unload from trains, but don't seem to interact with delivery drones at all. Not sure if other loader mods will work, my guess is that anything which uses the builtin loader entity should be fine (so e.g. Krastorio loaders are likely to work, but things like Miniloaders which use invisible inserters under the hood might have issues).

a month ago

This should be fixed now with the 2.0 update

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