I use this mod all the time, and it crashed only once, so I am trying to remember exactly what happened: at that moment I was using "clear all", and possibly just closed the Logistic Request Manager window, anyway I was cleaning up the inventory, in the process to switch to another profile and it crashed the multiplayer server with the following message:
1001.013 Error MainLoop.cpp:1283: Exception at tick 24913022: The mod Logistic Request Manager (continued) (1.1.18) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event LogisticRequestManager::LRM-input-toggle-gui (ID 174)
LuaEquipmentGrid doesn't contain key get_logistic_point.
stack traceback:
[C]: in function '__index'
__LogisticRequestManager__/scripts/blueprint-requests.lua:19: in function 'get_inventory_entity'
__LogisticRequestManager__/gui.lua:429: in function 'set_gui_elements_enabled'
__LogisticRequestManager__/control.lua:546: in function 'close_or_toggle'
__LogisticRequestManager__/control.lua:336: in function <__LogisticRequestManager__/control.lua:335>
1001.014 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Logistic Request Manager (continued) (1.1.18) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event LogisticRequestManager::LRM-input-toggle-gui (ID 174)
LuaEquipmentGrid doesn't contain key get_logistic_point.
stack traceback:
[C]: in function '__index'
__LogisticRequestManager__/scripts/blueprint-requests.lua:19: in function 'get_inventory_entity'
__LogisticRequestManager__/gui.lua:429: in function 'set_gui_elements_enabled'
__LogisticRequestManager__/control.lua:546: in function 'close_or_toggle'
__LogisticRequestManager__/control.lua:336: in function <__LogisticRequestManager__/control.lua:335>"
1001.014 Info ServerMultiplayerManager.cpp:797: updateTick(24913022) changing state from(InGame) to(Failed)
1001.014 Quitting: multiplayer error.
1002.046 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
1002.046 Info ServerMultiplayerManager.cpp:797: updateTick(4294967295) changing state from(Failed) to(Closed)
1002.206 Info UDPSocket.cpp:218: Closing socket
1002.206 Info UDPSocket.cpp:248: Socket closed
1002.206 Goodbye
Seeing the "blueprint-requests.lua" made me think that I clicked on the blueprint button instead of the window close.
Anyway, these are the mods running on this server:
mods/aai-containers_0.2.9.zip
mods/aai-industry_0.5.9.zip
mods/aai-signal-transmission_0.4.4.zip
mods/alien-biomes_0.6.5.zip
mods/bullet-trails_0.6.1.zip
mods/combat-mechanics-overhaul_0.6.20.zip
mods/equipment-gantry_0.1.4.zip
mods/flib_0.9.0.zip
mods/grappling-gun_0.3.1.zip
mods/informatron_0.2.2.zip
mods/jetpack_0.2.12.zip
mods/Krastorio2_1.1.6.zip
mods/LogisticRequestManager_1.1.18.zip
mods/miniloader_1.14.6.zip
mods/mod-list.json
mods/mod-settings.dat
mods/robot_attrition_0.5.11.zip
mods/shield-projector_0.1.2.zip
mods/sonaxaton-resource-map-markers_0.3.5.zip
mods/space-exploration-graphics-2_0.1.1.zip
mods/space-exploration-graphics-3_0.1.1.zip
mods/space-exploration-graphics-4_0.1.1.zip
mods/space-exploration-graphics-5_0.1.2.zip
mods/space-exploration-graphics_0.5.13.zip
mods/space-exploration-postprocess_0.5.24.zip
mods/space-exploration_0.5.90.zip
mods/textplates_0.6.3.zip
mods/Todo-List_19.2.0.zip