Advanced Furnaces 2 SpaceAgeFix


Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi, br.

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11 hours ago
2.0
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Manufacturing

b Advanced Furnaces 2 - Critical error [Fixed]

26 days ago
(updated 26 days ago)

Subject: Critical Error with Advanced Furnaces 2 (v0.2.4)

Hello,

I've encountered a critical error while using the Advanced Furnaces 2 mod (v0.2.4). The game crashed with the following error message:

bash

Error while running event Load-Furn-2-SpaceAgeFix::on_player_rotated_entity (ID 21)
Unknown entity name: loader-pro-001
stack traceback:
[C]: in function 'find_entities_filtered'
Load-Furn-2-SpaceAgeFix/snapping.lua:97: in function 'find_loader_by_entity'
Load-Furn-2-SpaceAgeFix/snapping.lua:122: in function 'check_for_loaders'
Load-Furn-2-SpaceAgeFix/control.lua:293: in function
<Load-Furn-2-SpaceAgeFix/control.lua:291>
I haven't placed any furnace yet. So far, I've only researched the first and second furnaces, and the game crashed immediately after that with this error. Could you please take a look into this issue?

Thank you for your help and for creating this mod!

Best regards,
Martinxx777

26 days ago

sure, let me take a look

26 days ago

can you tell me more what you are doing when the error shows up? can you try to reproduce this error? so I can try to reproduce here and find out what happen

26 days ago

just tested, can't reproduce that error. tried research all the way to tier 3, and no errors shows up. trying to use loaders at the same time. and also no errors. looking at the code, it trying to find is there are loaders around any machines or chests by name. and that name is already registered. so don't know why it said unknown name. shouldn't happen. without reproducing the error, I can't fix it and the code looks fine. so, I will just use this mod to play and see if i encounter any errors. and I will upload the one i use, which fix the pipe's position

26 days ago

I figured it out; the issue occurred whenever I placed an AAI Loader or a regular belt anywhere on the map after enabling the checkbox for Enable loaders from mod in the settings.

It was my mistake; I overlooked it in the settings.
Thanks for checking it out anyway.

26 days ago

good to hear, enjoy your game!

26 days ago

Hello Lightning Master,

Great Mod!

I'm getting the same thing with Factorio 2 Space Age:

The mod Advanced Furnaces 2 (0.2.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Load-Furn-2-SpaceAgeFix::on_robot_built_entity (ID 14)
Unknown entity name: loader-pro-001
stack traceback:
[C]: in function 'find_entities_filtered'
Load-Furn-2-SpaceAgeFix/snapping.lua:97: in function 'find_loader_by_entity'
Load-Furn-2-SpaceAgeFix/snapping.lua:122: in function 'check_for_loaders'
Load-Furn-2-SpaceAgeFix/control.lua:321: in function <Load-Furn-2-SpaceAgeFix/control.lua:299>

Let me know if you need anything else around this bug

26 days ago
(updated 26 days ago)

Hello Lightning Master,

Great Mod!

I'm getting the same thing with Factorio 2 Space Age:

The mod Advanced Furnaces 2 (0.2.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Load-Furn-2-SpaceAgeFix::on_robot_built_entity (ID 14)
Unknown entity name: loader-pro-001
stack traceback:
[C]: in function 'find_entities_filtered'
Load-Furn-2-SpaceAgeFix/snapping.lua:97: in function 'find_loader_by_entity'
Load-Furn-2-SpaceAgeFix/snapping.lua:122: in function 'check_for_loaders'
Load-Furn-2-SpaceAgeFix/control.lua:321: in function <Load-Furn-2-SpaceAgeFix/control.lua:299>

Let me know if you need anything else around this bug

what do you do when you getting the error? maybe is is incompatible with aai loader. the code in the loader part is a bit complicated (I am not the person make this mod, just adapt it to 2.0 so i can play with it). so I don't want to spend lot of time on it right now. I may look at it in the future but there is no eta.. sorry for that

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