Listing Queue


A mod that add an auto custom filling queue for any craftable items you want :)

Utilities
4 years ago
0.17 - 0.18
6

Changelog

Date: 10/02/2020
Version 2.0.0
  Changes:
  	- Up to 0.18
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Date: 11/12/2019
Version 1.2.4
  Changes:
  	- Now the queue can be locked before and after you mine an entity or when you're building . Default is 2 cycle
  Bugfixes:
  	- fix a major muliplayer bug due global memories of crafting count , because that per player not for all !!!!!
  	- fix a potential bug of queue locking on mining
  	- fix a crafting bug number for recipe that give more than one of the same item (like underground belt)
  	- Attempt to pre-fix the soft locking of a queue when you cancel a craft 
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Date: 23/10/2019
Version 1.1.1
  Changes:
    - Relayout the gui to be mor easy to use and mor clean(thk to billbo99 for the tips)
  Bugfixes:
  	- fix minor bugs
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Date: 03/10/2019
Version 1.0.4
  Bugfixes:
  	- Try to fix migrations script error
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Date: 01/10/2019
Version 1.0.3
  Bugfixes:
  	- Possible fix for a stange bug that lock the queue after a certain amount of time.
  	- Possible throw of queue locking with very very high speed craft but reset if you have enouth item in your inventory to reset
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Date: 25/09/2019
Version 1.0.1
  Changes:
    - Add a setting to change the tick checking for queues , never smaller than 3s !!!!!
  Bugfixes:
  	- Fix a critical bug to syntax concatenation method could crash with long named recipe
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Date: 25/09/2019
Version 1.0.0
  Changes:
    - Now you can select the most appropriate recipe you want for a queue item but you can't create two queue for the same item.If you want to change the recipe please delete and create the queue again with this item
    - When you hovered a button to choose the recipe , the categorie of mod for this recipe was display by the icon of the mod tab
 	- Add a migration file than reset all queues and parameters ! (excepted default parameter for the queue creation) 
  Bugfixes:
  	- Fix the probleme related to incineration recipe
  Misc:
  	- Please don't queue blueprint item that probably make an annoying crash
  	- Required STDLIB 
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Date: 23/09/2019
Version 0.1.3
  Bugfixes:
  	- Fix game couldn't save due to stupid custom table utilization
  Misc:
  	- If you play with a mod that add generic inceniration recipe , the mods probably crash for random item .Because the selection is auto and preloaded, and it change when you add a new mod . I search a way to fix that. Please USE TRASH LANDFILL MOD to delete item in your current game or don't play with incenartion mod type (py included) 
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Date: 21/09/2019
Version 0.1.2
  Changes:
  	- Add a GUI for the Queue management
  	- Add a new setting for individual queue
  Bugfixes:
  	- Fix many crash related to search algorithm and queue balanced algorithm
  Misc:
    - Note the name display for items on the gui is the prototype name. For now is there is no simple solution to display it correcly.The patch coming in the next update
	- Only the first recipe was find by the algorithm is select to create the queue for the item , so if you have multiple recipe the mod ignored it for now. A new solution come in the next update
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Date: 19/09/2019
Version 0.1.0
	Initial release