Liquify Science and Big Lab


Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.

Utilities
3 years ago
0.16 - 1.1
1.45K

b Had to manually fix the Bob's Tech integrations.

5 years ago

Managed to find the problem that was causing the lab to not accept Bob's science packs.

Go to the mod file. Find \LiquifyScienceandLab_0.0.14\prototypes\biglab.lua

ctrl+f and put in {{ if (mods['bobtech']) then }} without the outside double brackets. Beneath this you'll find the inputs allowed for the big lab in game. Delete the second "logistic-science-pack", because it'll throw an error when you try to start, and then remove all the '---' before the various science packs. This will allow the big lab to accept all bobs tech science including all the alien science packs.

I don't know why the final build of this mod got posted with these lines commented out, but that fixed it for me. I also bumped the lab up to 12 modules because I intend to run a challenge mode where I only use a single big lab for all my research right up through Space-X launch mania. I figure twelve speed modules with max level bobs belts feeding it with attached loaders should be entertaining. I'm scared of the power drain it's going to take though. Especially once I start beaconing this beast.

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