As a follow-up, I played around with your mod files a bit, to see if I could reclassify some of the items myself. So far, I've successfully reclassified your "buy-oil" recipe and caused it to show up in Intermediate Products with the rest of the fluids. To do this, I added a subgroup definition to it:
subgroup = "fluid-recipes",
I'm not sure what the engine classes recipes by (possibly results), but it was classing your Oil recipe as a Fluid. Doing the above reclassified it as an intermediate recipe. I'm still working on reclassifying the fluids themselves, and will update this post if I have more information.
edit
Well, that's as far as I go. I can see why you tagged your Fluids with the the science pack subcategory. Without that, the recipes show up in the Fluids tab for reasons I can't fully understand. I tried tagging them with subgroup = "intermediate-product" but that didn't seem to accomplish anything. Despite the recipe being tagged as an intermediate product, it doesn't show up in the Intermediate Products tab as long as it's a category = "crafting-with-fluid", which it has to be in order to be crafter in Fabricators. For whatever reason, the game insists on classing recipes which take only fluid and produce only solid as Fluid. Or some such, anyway.
Apologies for making a big deal out of it.