How the mod works
After every researched technology the mod calculates how many technologies have been researched and how many remain to be researched and based on that result sets the current research cost multiplier to a value between 1 and x +1, where x is the value you entered in the mod settings.
So, if you set the value in the settings to 100 the first technologies will cost the same as usually, 10 red science packs for Automation etc. When you're halfway through the technology tree you can expect the technologies to cost 50 times the usual amount and the last non-infinite technology you research has it's cost multiplied by 101.
-Only researching the non-infinite technologies increases the research cost multiplier, but the increase will affect infinite technologies as well.
-Works with mods.
-Kicks in after the first researched technology.
-The x + 1 is there to prevent the first few technologies from being almost free to research.