I managed to make a fix for this.
Create a copy of the mod, then
Create a file in the base mod folder: data-final-fixes.lua
Add the following to that file, then reload the game. Be sure if folder not zipped, the folder used is the one just above the lua files. Perhaps someone can make a pull change to the github repository.
local changes = {
["lighted-small-electric-pole"] = {
wire = 7.75,
supply = 5
},
["lighted-medium-electric-pole"] = {
wire = 9.75,
supply = 9
},
["lighted-big-electric-pole"] = {
wire = 32.25,
supply = 4
},
["lighted-substation"] = {
wire = 20.25,
supply = 20
}
}
for name, ranges in pairs(changes) do
local pole = data.raw["electric-pole"][name]
if pole then
pole.maximum_wire_distance = ranges.wire
pole.supply_area_distance = ranges.supply / 2
end
end