Light Cycle


A motorbike based on the Tron light cycle. Optional HP, Turning style, Turning speed (Low suits Tank style turning),

Content
2 years ago
1.1
1.20K
Transportation

g Nice

2 years ago

Nice mode, this is exactly what I was looking for, some kind of vehicle good for exploration only that isn't op at the start.
I have just add this to my mod, changing some research and recipes to the first tier and it fits perfectly with the exploration theme.

The diagonal movement and smoke looks a little of, but no big deal

2 years ago
(updated 2 years ago)

Rendered graphics are amazing ! Did you make this ?

Some more feedback:
- Icons are a bit too small
- The two variants look almost identical, the icons are pretty much perfectly identical, there is almost no way to see which one is which without reading the tooltip
- The bike uses tank sounds... I think the car sounds would be more appropriate
- Check the impact stats for the car and try to copy those, the bike is way too weak, it basically instantly dies if hitting anything at speed, which is very likely... due to speed, or lag, or whatever
- Build costs are waaay too HUGE, this is more expensive than the tank (while being unarmed), and the armed one is ridiculously expensive, while being equally weak dying to a sneeze
- It should not be able to spin in place, this isn't a tank on tracks... (I'm guessing you used the tank prototype and just swapped out the graphics)
- Some of the frames have visual glitches (when pointing to the left, one frame clockwise) - hr-lightcycle4.png , 2nd set, also in hr-lightcycle2.png

Other than that, a good start, good luck with your mod !

2 years ago
(updated 2 years ago)

Thank you yes I did this in blender,
I'm planning on redoing the Icons,
Tank sounds were personal preference though I can set up some options for the user,
It is weak and does need looking at, the fact it turns like a tank was choice but again could add this to mod options, and the frame glitches, are you referring to the light reflection on the windows? if so this is a feature of blender, and the lighting interacting with the glass.

2 years ago

I personally prefer the high damage when hitting something, isn't like you can run at 150mp and hit a tree without dying anyway. But sure it will never please everyone, would be nice to just make everything configurable hehehhe, annoying to write but it helps

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