无矿脉采矿机 0.5版本新增了初始可以制作一个能采集液体的矿机。以防止全图没有任何矿物时会卡科技 Mine ores without an ore patch. Version 0.5 adds that you can initially make a miner that can collect liquid. In order to prevent jamming when there are no minerals in the whole map "author": "FuzzCat927, Optera, fix for 0.18 by SirTony,fix for 1.1.x by Lost-in", Above is the mod author information I'm just a porter, not the original author of the mod
Mods introducing new content into the game.
Version: 1.0.2
Date: 2026.09.10
Added:
- generated mining recipes can now follow the unlock conditions of the mod that owns the resource
- planet gating: resources that only exist on a planet unlocked by a technology are locked until that
planet is discovered (e.g. tungsten-ore / calcite -> planet-discovery-vulcanus)
- such recipes also get surface_conditions, so they can only be selected by a quarry built on that planet
- new startup settings: "Respect planet unlocks" (default on), "Mirror recipe unlocks" (experimental,
default off) and "Always enabled resources" (manual override list)
- planet-gated recipes now show the planet in their title, description and as a corner badge on the recipe
icon, e.g. "Tungsten mining (Vulcanus)" - needed because the engine replaces the whole recipe tooltip with
"can't be crafted on this surface" whenever surface_conditions fail
Version: 1.0.1
Date: 2026.09.10
Updated:
- updated to Factorio 2.1
- recipes now use `categories` instead of `category`
- recipes now use `independent_probability` instead of `probability`
Fixed:
- productivity modules work again (ModulePrototype.limitation was removed in 2.0, now uses RecipePrototype.allow_productivity)
- fluid resources (crude-oil, lithium-brine, ...) no longer get a stone byproduct
- mining recipes are no longer picked up by the recycler (auto_recycle = false)
- removed properties deleted in 2.0: minable.hardness, vehicle_impact_sound, working_sound.apparent_volume
Version: 0.0.6
Date: 2024.11.07
Updated:
- updated to 2.0.0
Version: 1.8.0
Add:
- add pollution to quarries/crusher.
Version: 1.7.3
Fix:
- fix a bug in complex mode that was causing mod compatibility issues
Version: 1.7.2
Fix:
- fix some compatibility issues with modded resources
Version: 1.7.1
Fix:
- set homepage in info.json
Version: 1.7.0
Updated:
- updated to 0.18
Version: 1.6.15
Updated:
- fluid ore mining + complex mode fix
Version: 1.6.14
Fix:
- fix some issues with productivity module setting?
Version: 1.6.13
Updated:
- updated to 0.17
Version: 1.6.12
Updated:
- updated to 0.17 (not working)
Version: 1.6.11
Fix:
- fixes for bob's ores thorium
Version: 1.6.10
Fix:
- hotfix for quarry mk3 not able to handle fluids
- hotfix for extractor being craftable when not in complex mode
Version: 1.6.9
Updated:
- reworked complex mode
Version: 1.6.8
Added:
- added a setting to make quarries a tad bit more complex
Version: 1.6.7
Updated:
- updated to 0.16
Version: 1.6.6
Updated:
- balancing
Version: 1.6.5
Updated:
- properly fix stone being added to original recipes
- code cleanup
- power usage setting
Version: 1.6.4
Added:
- added an option to toggle enabling of productivity modules in "mining" recipes.
Version: 1.6.3
Added:
- added support for angel's infinite ores
Version: 1.6.2
Added:
- added stone byproduct blacklist for resources (oil by default, fixes bug)
- added recipe speed multiplier and crafting speed multiplier
Version: 1.6.1
Added:
- added configurable stone byproduct percentage
- added localization
- recipes show result.icon instead of resource.icon
Version: 1.6.0
Updated:
- calculates required energy and yield from resource prototype
- supports resources with required_fluid (e.g. uranium)
- removed alien quarry
- rebalanced recipe costs
- removed quarry corepieces
- moved quarries next to miners
- moved quarry recipes in raw resources