Larger Lamps 2.0


2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.

Content
a month ago
2.0
2.71K
Circuit network

b Bug on loading map

30 days ago

Mod Larger Lamps 2.0 (0.2.2) způsobil neopravitelnou chybu.
Prosím nahlaš tuto chybu autorovi modu.

Error while running event LargerLamps-2_0::on_configuration_changed
LuaGameScript doesn't contain key technology_prototypes.
stack traceback:
[C]: in function 'index'
__LargerLamps-2_0
/control.lua:6: in function <LargerLamps-2_0/control.lua:3>

30 days ago
(updated 30 days ago)

is this on loading a new map ?

since for me its working fine , no weird things yet ?

can you supply a .log at github if needed ?

you are using mods ?

27 days ago
(updated 27 days ago)

there is a chance this might not be your fault. I will keep you informed as some unnamed mod get progressively more updated and ready for release

8 days ago

its not fault of that mod.
When loading any map from 1.1 with larger lamps, i get that exact same crash.

8 days ago
(updated 8 days ago)

its not fault of that mod.
When loading any map from 1.1 with larger lamps, i get that exact same crash.

AHHH

The crash isn’t from another mod — it’s because Larger Lamps 2.0 was never for Factorio 1.1.
Back then it used game.technology_prototypes in its migration code.

In 2.0 that API key no longer exists, it was removed from LuaGameScript.
Mods now have to use force.technologies and technology.prototype.effects.

That’s why when you load an old 1.1 save with Larger Lamps 2.0, you get the error.
On a clean 2.0 map it works fine, but migrating old saves isn’t supported.

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