Why use Landfill plus?
Ever got tired of reloading your save game because you misplaced landfill? Not anymore. This mod allows you to pick misplaced landfill right back up.
Additionally the recipe cost of landfill can be changed to your liking.
Breakable landfill, landfill recipe cost and if landfill is recovered on beak can be configured in the mod settings. You just need to restart your game.
-Landfill is breakable (yes/no)
-Enable landfill at the start of a game (yes/no)
-The player will recover the landfill item when breaking landfill (yes/no)
-Landfill recipe cost is adjustable
-Landfill recipe results are adjustable
-Landfill recipe craft time is adjustable
-Landfill placing is limited (None/ shallow water only/ near shore only)
-Landfill is breakable
-Landfill has to be unlocked by researching it (just like in vanilla)
-You will get the landfill item back when mining it (just like in vanilla)
-Landfill costs 20 stone to craft (just like in vanilla)
-The landfill recipe will give you 1 landfill (just like in vanilla)
-Landfill will take 0.5 seconds to craft (just like in vanilla)
-Landfill can be placed on every water tile (just like in vanilla)
Landfill plus is localized in
-Robots won't get landfill back when deconstructing. If anyone knowns how to insert items into robots please tell me event.robot.insert() doesn't seem to work.
-The player dies when placing landfill under the character that is out of shore radius when enabling the near shore only setting.
Special thanks to 321freddy for solving the bug that landfill in saves before installing the mod would leave grass tiles behind.
Thanks to DE_Schmitt for helping with the code for the landfill only near shore setting.
Should you have performance problems try disabling "save landfill mining" in the map settings.
If you have any suggestions or found bugs please let me know in the discussion tab.