Kruise Kontrol Updated


Hit Kruise Kontrol and let it take care of your problems. Currently updated version only has major bugfixes, no new features.

Utilities
1 year, 29 days ago
1.1
778

Changelog

Version: 0.1.10
Date: 2023-04-20
  Bugfixes:
    - Fixed another infinite loop caused by objects bounding_box not matching revive functions check when building ghosts.
    - Fixed cliffs breaking script, current implementation is to ignore ghosts colliding with cliffs.
    - Fixed ghost entity not being placed down after crafting when building ghosts.
Version: 0.1.9
Date: 2023-04-18
  Bugfixes:
    - Fixed changelog (hopefully last time).
Version: 0.1.8
Date: 2023-04-18
  Bugfixes:
    - Fixed changelog (again :|).
Version: 0.1.7
Date: 2023-04-18
  Bugfixes:
    - Fixed changelog.
Version: 0.1.6
Date: 2023-04-18
  Changes:
    - When clearing forest for ghosts, added a 3 tile clear radius for trees.
      This should make it clear trees properly when using Tree Collision/Squeak Through/Alien Biomes or similar mods that change tree collision.
  Bugfixes:
    - Fixed infinite loop caused by not being able to select entity when building ghosts.
Version: 0.1.5
Date: 2023-04-18
  Bugfixes:
    - Fixed crash with Factorissimo2 when building ghosts.
Version: 0.1.4
Date: 2021-04-16
  Changes:
    - Attempt at better combat AI.
    - Fixed and other things probably.
    - Removed command cancellation using WASD keys.
Version: 0.1.3
Date: 2021-04-11
  Changes:
    - Added slurping from belts.
    - Added small text remarks when issueing orders.
    - Added command cancellation if you touch the movement keys.
    - Extending find distances from 32 -> 64.
    - Some fixes and things most likely.
Version: 0.1.2
Date: 2021-04-10
  Changes:
    - Tweaks and polish
Version: 0.1.1
Date: 2021-04-04
  Changes:
    - Fix raising revive event.
Version: 0.1.0
Date: 2021-04-04
  Changes:
    - Do the whole thing