Kinetic Energy Storage System (KESS)


Introduces a high-capacity kinetic energy storage system (flywheel) with 10GJ capacity and 100MW I/O.

Content
a month ago
2.0
221
Power

g Energy decay mechanic

a month ago

Just as a note for that bullet point on the description at the moment: You don't need to write this yourself, it's already in the game. Add a 'drain' property to the energy_source in your entity prototype with a power value, just like the input/output_flow_limit properties. Can't get more performance-friendly than native game systems.

a month ago

I tried and it does not work :(

a month ago

Good news! I found a way to implement shadow drain with 0 performance impact in 1.1.0. Let me know what you think :)

a month ago

Oh, strange that that wouldn't work. But yes, I'm familiar with the invisible EEI approach too. :)

New response