Kinetic Energy Storage System (KESS)


Introduces a high-capacity kinetic energy storage system (flywheel) with 10GJ capacity and 100MW I/O.

Content
6 days ago
2.0
129
Power

g Energy decay mechanic

7 days ago

Just as a note for that bullet point on the description at the moment: You don't need to write this yourself, it's already in the game. Add a 'drain' property to the energy_source in your entity prototype with a power value, just like the input/output_flow_limit properties. Can't get more performance-friendly than native game systems.

7 days ago

I tried and it does not work :(

6 days ago

Good news! I found a way to implement shadow drain with 0 performance impact in 1.1.0. Let me know what you think :)

6 days ago

Oh, strange that that wouldn't work. But yes, I'm familiar with the invisible EEI approach too. :)

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