Powered Concrete deprecated


Adds an Upgrade to Concrete (+ Refined and Hazard Versions) that Distributes Power.

Content
1 year, 1 month ago
1.1
779
Power

b [Fixed in 1.0.1] Power Zones left over

1 year, 1 month ago

Love the concept of this mod. After building and deconstructing the powered tiles the zones they power remain even after a game restart. Also when building some times the zone of power isn't registered until I build 2 or 3 tiles across.

1 year, 1 month ago

Are you building or mining the tiles through a mod (script-based placement)?

I only accounted for Players (on_player_built_tile, on_player_mined_tile) and Robots (on_robot_built_tile, on_robot_mined_tile) as I had no proper references for script-based placement.

If you place down Powered Tiles manually on those persisting power zones, and then remove them manually after, do they still persist?

1 year, 1 month ago

It could be due to Updated Construction Drones then.
https://mods.factorio.com/mod/Updated_Construction_Drones

I was using both those and regular construction bots, so the spots being left over are probably from the drones.

1 year, 1 month ago

Thanks for bringing that mod up. I will be taking a look into it and put up an update when I get a fix.

1 year, 1 month ago

Update 1.0.1 has been released. It works with Updated Construction Drones now.

1 year, 1 month ago

Works beautifully. Thank you so much for the support.

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