JD goes Boom


JD goes boom!!!

11 months ago
1.1
317

Changelog

Version: 1.1.15
Date: 2023-12-25
  Bugfixes:
    - __JDGoesBoom__/control.lua:171: attempt to compare nil with number
Version: 1.1.14
Date: 2022-11-26
  Changes:
    - Added a command to toggle logging
Version: 1.1.13
Date: 2022-06-18
  Bugfixes:
    - corrected log to math.log
Version: 1.1.12
Date: 2022-06-18
  Changes:
    - added a setting to pick which formular is use to scale the size of the nuke.
Version: 1.1.11
Date: 2022-04-18
  Changes:
    - added some remote interfaces as requested
        - remote.call("JDGoesBoom", "ForceGoesBoom", target_force, size: default 10, delay: default 5)
        - remote.call("JDGoesBoom", "PlayerGoesBoom", {player_list}, size: default 10, delay: default 5)
Version: 1.1.10
Date: 2022-03-27
  Bugfixes:
    - Fixed crash at line 152
Version: 1.1.9
Date: 2022-02-26
  Features:
    - Can add a number at the end to override the delay .. eg  /all_go_boom 1000 1
Version: 1.1.8
Date: 2022-02-18
  Features:
    - Added logging to text file.
Version: 1.1.7
Date: 2021-12-25
  Features:
    - Bigger Boom
    - Added some settings
Version: 1.1.6
Date: 2021-09-17
  Features:
    - Pause timer while dead
Version: 1.1.5
Date: 2021-09-12
  Features:
    - Added timer back and fixed a NIL issue
Version: 1.1.4
Date: 2021-09-10
  Features:
    - Some tweaks
Version: 1.1.3
Date: 2021-09-10
  Features:
    - Some tweaks
Version: 1.1.2
Date: 2021-09-03
  Features:
    - Snoso's formular
Version: 1.1.1
Date: 2021-08-31
  Features:
    - Check if the target is there or not,  delay the bomb if the target is not online yet.
Version: 1.1.0
Date: 2021-08-26
  Features:
    - First cut at "JD Goes Boom!"