Flying robots charge in roboports are really fast (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
usally 40 to 60 ups and 30 to 60 fps a little over 150 roboports and now 10 fps and ups and less also i would kind of like to see the source code
Whole code is:
data.raw.roboport.roboport.charging_energy = "1210MW" data.raw.roboport.roboport.charging_offsets = {{1.5,1.5},{-1.5,1.5}}
Here is no performance changing.