I asked a few times on the forum. I will try here. Is it possible to create a mod, that works like this one. As in, you get infinite research, you can ajust elements in settings (like bonus is 1, or 10, or something. And cost, is it liniar or whatever since i don't really know the correct terms to give a better explanations).
Ideea is very simple. The sience packs have capacity and separatly for modules. That thing that get drained when it's used in lab. With quality increasing it. And that is the thing that i wish there was an infinite research for it. For the modules is easy since it's the %.
The issues i'm aware is that no one is willing to do everything since you need separatly for space age and non space age, since some overhaul don't allow space age or have their own sience packs that will mess it up. I however think that even if just a core exist, someone will finish it (aka add space age, dlc, and other compatibility).
Since this one is well fit for the whole "use prometeus" but let me not talk about this and focuse on the ideea.
So, end game resources and whatever for material.
For modules it is simple. Each level up, adds extra % bonus. This means speed gets increased. Quality? again, we won't need any recycle since we'll get 100% due to legendary quality module 3 getting the biggest bonus out of all of them quality modules. So after a couple of level upse, like 10 - 20? (aka no cheat or OP, it's something that needs a massive amout of resources and time), well get 100% quality. For productivity, it's actually well overlooked. At a certain point, we'll get 100% quality, even with a speed module and if the legendary productivity module, the item we create, will be 300% -> max. And one more reason for productivity: miner and lab's don't have the 300% cap. Meaning all in all this will take everything next level (rip for the green modules since yeah... at least if it had the ability to reduce pollution)
For the sience packs, again, i'm talking about that value, the capacity, that increases due to quality, so not the lab's drain %. But the actual value of the items. Normal quality being 100. And the ideea is that each level up to add another point for normal quality and mutiple for higer qualities. So level 1 = 101 for normal quality; uncomon will be 202; rare 303; Epic 404; Legendary 606; Mod that hadd level 10 quality: 1111 (1100 its the value of a level 10 quality added via mods). Or at least that is my suggestion. I have no clue how to program it since otherwise i would have just done that.
And again, even if it's just a core (aka add the research, the value and items we'll fill in manually due to mods that requires such ajustments), even that helps massively.
Thank you