Hi!
So I haven't technically tried the mod because it's somewhat op beyond belief.
1- Steam engines use water rather than steam, which means not only energy is free resource-wise and pollution-wise, given a water source, but it's also logistically void of any challenge/Factorio-type of logistics.
I recommend necessitating steam, upping its consumption rate, upping the cost (and adding advanced items like engine units and heat pipes, etc...), hiding them behind a technology rather than being enabled from the start.
I recommend keeping vanilla power-per-water or some value around it, but upping the power means instead of 40 engines per a pump, it may become 30 or even 10 in really advanced tech, so modules become tiny but still require the same water input and logistics of such.
Regarding cost, I'd recommend you have a multiplier cost in mind, say 3. Say the first costs 80 iron plates (in gears and pipes forms), so look for a 160+ iron plate cost + other advanced components. Say 50 iron plates + 20 pipes (20 iron plates) + 10 steel (50 iron plates in normal cost), 20 gears (40 iron plates in normal cost) + 1 storage tank (70 iron plates in total) for a 230 iron plates cost in total, and better, include previous product in recipe. Otherwise, this feels so cheap, literally and figuratively.
For the high speed pump, cost is fine, but hide it behind a technology (say fluid handling and pumps) and preferably include a pump in recipe, and perhaps add a constraint or an obstacle on it, like requiring 2 MW of electricity (look for AAI Industries, he has one that works that way) and/or make it bigger. Normal pump is technically 1x2 but no 2 adjacent pumps could be places closer than every 2 heights (assuming they're pumping horizontally), so make it 3x2 or bigger. If you want a better idea, make it need a fluid (concept-wise it's a void or low pressure chamber, but in game it's just another fluid that the pump produces and can only be consumed by an assembly machine or stored in a tank). Technically you may destroy the tank of empty the fluid system, but that's a good start simulating somewhat a complex system.
Great mod in the end, but this is my feedback.