I have not tested it with Bob's mods. In theory technically, it should work without any issues.
I have tested this with many other less extensive mods and did not have any issues. From the perspective of play testing and balance as it relates to Bob's , I don't know. I try to design and code my mods in such a way that each mod can stand on it's own and modify only a small slice of the game. I think that promotes much more maintainable code.
What I do to mitigate conflicts is make sure that I use unique naming convention, prefacing my content's variables, filenames, etc with the string 'hsmd" as much as possible. I also make sure there are not any mandatory dependencies on other developer's mods. If a mod owner of another mod would like for me to include an optional dependency on their mod, changing for example a recipe, I am open to that. I am willing to work with the other mod owner to make sure we drop the code for the optional dependency where ever it make the most sense. I did something similar with with the my research mod, allowing my labs to be functional in a different mod that used energy in lieu of science packs.
Hiladdar