Highspeedtrain


Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready

Content
2 years ago
0.15 - 1.1
2.10K
Trains

b crashes when train is attacked. v0.15.21

6 years ago
(updated 6 years ago)

train is attacked by enemies while driving.

0.001 2017-06-17 16:21:33; Factorio 0.15.21 (build 30296, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/----/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16244MB]
0.012 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 200%] [MultiSampling: OFF] [Screen: 255]
0.013 Available display adapters: 1
0.013 [0]: \.\DISPLAY1 - AMD Radeon R9 200 Series {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.014 Create display on adapter 0. Size 2560x1440 at position [630, 342].
0.074 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.165.512
0.078 Video memory size (dedicated video/dedicated system/shared system/available): 4073/0/8122/4082 MB
0.108 DSound: Starting _dsound_update thread
0.109 DSound: Enter _dsound_update; tid=4204
0.109 Device reset internal.
0.130 Desktop composition is active.
0.130 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.130 Graphics settings preset: very-high
0.130 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.247 Loading mod settings quick-start 1.1.0 (settings.lua)
0.248 Loading mod core 0.0.0 (data.lua)
0.258 Loading mod base 0.15.21 (data.lua)
0.343 Loading mod HighSpeedTrain 0.2.0 (data.lua)
0.365 Loading mod base 0.15.21 (data-updates.lua)
0.406 Checksum for core: 3642529859
0.406 Checksum of base: 162932756
0.406 Checksum of AutoDeconstruct: 0
0.406 Checksum of HighSpeedTrain: 3600958961
0.406 Checksum of quick-start: 1636235082
0.619 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1497524129
0.619 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1497289075
0.754 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.754 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.770 Initial atlas bitmap size is 16384
0.773 Created atlas bitmap 16384x8129
0.773 Created atlas bitmap 8192x2101
0.774 Created atlas bitmap 8192x3316
0.774 Created atlas bitmap 4096x3644
0.775 Created atlas bitmap 4096x1568
0.775 Created atlas bitmap 4096x1860
5.901 Sprites loaded
5.901 Convert atlas 4096x3644 to: mipmap
5.950 Convert atlas 4096x1568 to: mipmap
6.037 Convert atlas 4096x1860 to: trilinear-filtering
6.208 Loading sounds...
7.756 Custom inputs active: 0
7.782 Device reset internal.
8.218 Factorio initialised
197.344 Loading map C:\Users----\AppData\Roaming\Factorio\saves_autosave3.zip: 20702628 bytes.
197.410 Loading Level.dat: 45451787 bytes.
197.415 Info Scenario.cpp:134: Map version 0.15.21-0
198.294 Info BlueprintLibrary.cpp:190: Loaded library shelves:
198.294 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 1; timestamp = 1496255499; records: (id: 65535, 0; label: "", preview: false, empty: false; book)
198.294 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1497708564; records:
198.421 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 1497709492; records:
198.422 Loading script.dat: 335 bytes.
198.423 Checksum for script C:/Users/----/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
198.425 Checksum for script AutoDeconstruct/control.lua: 3034658017
198.426 Checksum for script quick-start/control.lua: 1128576009
243.630 Device reset internal.
244.932 Device reset internal.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-a6ncci\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-a6ncci\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-a6ncci\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-a6ncci\src\rail\train.cpp (1740): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-a6ncci\src\rail\train.cpp (1971): Train::goToBackupPosition
c:\cygwin64\tmp\factorio-a6ncci\src\rail\train.cpp (1929): Train::move
c:\cygwin64\tmp\factorio-a6ncci\src\rail\train.cpp (1388): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-a6ncci\src\rail\train.cpp (1024): Train::update
c:\cygwin64\tmp\factorio-a6ncci\src\rail\trainmanager.cpp (196): TrainManager::update
c:\cygwin64\tmp\factorio-a6ncci\src\map\map.cpp (1259): Map::update
c:\cygwin64\tmp\factorio-a6ncci\src\game.cpp (159): Game::update
c:\cygwin64\tmp\factorio-a6ncci\src\scenario\scenario.cpp (781): Scenario::update
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (915): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-a6ncci\src\mainloop.cpp (785): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-a6ncci\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC49612774)
00007FFC49612774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC499B0D61)
00007FFC499B0D61 (ntdll): (filename not available): RtlUserThreadStart
249.752 Error Train.cpp:1740: Internal error: Train::resolveRailTransition oldToNewRailConnection.rollingStockCount (0) != 1
Logger::writeStacktrace skipped.
249.752 Error CrashHandler.cpp:106: Map tick at moment of crash: 13476057
249.752 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

6 years ago

Didn't even saw this thread, sorry.
Should be fixed in v0.3.0

This thread has been locked.