I was about to bring up that enabling the tweak didn't turn the bacteria into crystal dust or affected red algae. Then when OP said that they're making artifacts with the bacteria, I wasn't sure why I couldn't see that.
Turns out that small artifacts have to be enabled to see the artifact creation recipes, but when disabled they're hidden and thus rendering bacteria and red algae worthless. The tweak should probably determine if small artifacts are enabled rather than just looking for the mod itself, as chests of bacteria must be destroyed every so often since mushredtato is very useful for puffer farming which produces a fair bit of bacteria as a result.
I also agree that warfare is entirely unbalanced, so a separate mod for those tweaks would be nice in the future. I've tested dozens of defensive designs and the balance gap between turret compositions is remarkably wide. It certainly needs finer tuning where you can set the damage and power multiplier for each Bob turret category. Plasma easily needs x0.3 damage + x3.5 power consumption in my book, but others might set that higher or lower based on what they prefer. Having the ability to tweak their multiplier like that would probably be the easier option since you're not a biter player and others can adjust it for themselves based on what they feel is right.