Hexy's AngelBob Tweaks


Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.

Tweaks
5 years ago
0.17
14

i Alien Bacteria

5 years ago

Hi, I like this mod's idea (playing B+A right now and a lot of things that you fixed really botheres me), but I want to point out one thing:
- "This changes Mushredtato's processing to give crystal dust instead of alien bacteria, as well as change red algae to give sodium perchlorate."
I don't think this is a good idea as I'm using Red Algae and Alein Bacteria to produce Alien Artifacts which is a fully functional production chain. Red Algae -> Red Cellulose Fiber -> Calcium Carbonate; Calcium Carbonate + Alien Spores + Perchloric Acid -> Alien Bacteria; Alien Bacteria + Petri Dish -> Seeded Dish; Seeded Dish + Metal Paste + Cut Gem -> Alien Pre-Artifact.
I recommend reverting this change.

Esso

5 years ago

I may have worded this option poorly: those changes are only made if Bob's Enemies isn't present, so if it is you can still make alien artifacts. Is this not what is happening in game?

5 years ago

I just saw this mod for the first time today so I was just reading through the changes and this caught my eye. Haven't tried it yet, but I will definitely be adding this for my next run.

Also, do you have any plans on rebalancing of Bob's turrets? Espacially Plasma Turret as their damage is crazy overpowered, even MK1 can wipe out entire waves of Leviathans (90%+ evolution) and they have less power usage compared to Laser Turrets. I'm currently playing Bob's&Angel's Death World map and these turrets just make it ez pz. Also Sniper Turrets seem very strong, they have no downsides compared to classic turrets -> less shots means less flat damage reduction, less ammo used and also have longer range making them overall superior.

5 years ago

I don't really play with Biters on, so I don't think I'm best suited to make those kinds of changes. If I did make something like that however, it would be a separate mod to this one.

5 years ago

I was about to bring up that enabling the tweak didn't turn the bacteria into crystal dust or affected red algae. Then when OP said that they're making artifacts with the bacteria, I wasn't sure why I couldn't see that.

Turns out that small artifacts have to be enabled to see the artifact creation recipes, but when disabled they're hidden and thus rendering bacteria and red algae worthless. The tweak should probably determine if small artifacts are enabled rather than just looking for the mod itself, as chests of bacteria must be destroyed every so often since mushredtato is very useful for puffer farming which produces a fair bit of bacteria as a result.

I also agree that warfare is entirely unbalanced, so a separate mod for those tweaks would be nice in the future. I've tested dozens of defensive designs and the balance gap between turret compositions is remarkably wide. It certainly needs finer tuning where you can set the damage and power multiplier for each Bob turret category. Plasma easily needs x0.3 damage + x3.5 power consumption in my book, but others might set that higher or lower based on what they prefer. Having the ability to tweak their multiplier like that would probably be the easier option since you're not a biter player and others can adjust it for themselves based on what they feel is right.

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