Hexy's AngelBob Tweaks


Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.

Tweaks
5 years ago
0.17
14

g Space Exploration + SCT

5 years ago

I love all these little tweaks to make things more personalized, I needed this years ago. Oddly this mod moves Space Exploration science packs to the intermediate tab when ScienceCostTweaker is installed (They're supposed to be placed in a science tab). It also causes the science pack requirement in the technology tree to be out of order when any tech requires space related packs; They're displayed before red/green/blue instead of at the end as normal.

It's a strange quirk that triggers my OCD, but I thought I'd let you know about it since I've toggled nothing science related yet it still visually messes up the tree and I thought the packs were missing at one point. I look forward to them being excluded from being touched in the future.

Otherwise, I love the tweaks provided. It has cleaned up so much space and removed so many redundant tabs. My OCD is pleased.

5 years ago

I'm glad you enjoy the mod so much :D
Thanks for the information, I haven't tested this mod with Space Exploration yet so I will take a look at that.

5 years ago

How did you get ScienceCostTweaker to boot with Space Exploration? I seem to have run into the same long technology loop you posted a month ago in the Science Cost Tweaker discussion page.

5 years ago

I deleted the line in Space Exploration that made tungsten into a late technology that couldn't be researched without tungsten, hence the loop.

I'm afraid I don't remember specifics, only that restoring the normal tungsten tech made the mods stop conflicting.

5 years ago
(updated 5 years ago)

Got it to work, but it is not my mod that is failing to move Space Exploration's new science packs to the correct tab, it is Science Cost Tweaker. I would say that you should go to Science Cost Tweaker's bug report page and ask for support for Space Exploration, but I am not sure how supportive of this they would be.

As for the tech loop issue, Science Cost Tweaker author has already said, "that's issue of SE-SPACE + BOBS , author of SE-SPACE made some stupid changes in research tree, that results in cyclic research with bobs plates." I believe the root cause is that Space Exploration Postprocess adds space science and material science to tungsten processing to gate the heat shielding tech, so maybe request on Space Exploration's mod page to remove space science from Tungsten Processing so that their mod plays well with Science Cost Tweaker.

Overall, I don't think it should be my mod that resolves these issues, it should be the other mods that resolve their issues.

5 years ago

There's nothing for them to fix because the issue I'm reporting isn't relevant to their mods. The issue I'm reporting only occurs when Hexy's Tweaks is installed, then I end up with this:

http://puu.sh/EdlVd/17ea8a3a15.png

SCT correctly moves the science into the science tab where it belongs, then Hexy's throws it back into intermediates. The mixed ordering of packs in the tech tree is a mystery to me though.

5 years ago

Sorry for the delay, college started back up and I have been busy with that. You are correct, my mod was indeed at fault, I apologize for that. Should be fixed for 0.17.10.

This thread has been locked.