I increased the cell size to 400 to account for a wall thickness increase to 100 (for the entire reason that now I can't use the minimap to cheat and see what's on the other side of the wall).
This cell size value seems to affect the size of the ore patches. With such a large cell size each unit of the ridiculous large ore patches that spawn (including at the start) has barely any ore in it (4-10 ore with a multiplier of 1 in the mod config settings). The entire patch has a reasonable number (60-150k) but each unit in the patch is ridiculously small. This kind of makes the game unplayable since you would need many hundreds of miners to cover the patch and each miner would run out of ore very quickly. Changes the multipler by 1 or 2 orders of magnitude is also silly since then I have a starting ore patch with millions of ore in it (no incentive to explore...).
Could you please change the ore generation so the patches are closer to vanilla? The way it is now is not playable if you have the setting that I do above to reproduce a true maze you need to actually explore on foot instead of cheat with the minimap/long underground belts/pipes.
Thanks for your help