Hazard Lights


A mod that adds light to the cornors of common buildings at night to stop you from driving into them

Tweaks
3 years ago
0.17 - 0.18
13

b [Fixed] Hazard lights remain when entity is moved

4 years ago

Hi! I've noticed yesterday that the hazard lights around a big electric pole remained at their original location when I moved the pole with the Picker Dollies mod. I'm not sure which of the two mods is to blame, but it would be nice if you could look into the matter! :-)

4 years ago

hmmm, this seems to be solvable on my side.

i will look into this soon.

4 years ago

Great, thank you!

4 years ago

latest version fixes the issue

4 years ago

Sorry, but it doesn't seem to work yet. I can move the pole, but the hazard lights still remain.

4 years ago

hmmm

4 years ago

latest update hopefully fixes this

4 years ago

Confirmed, now the hazard lights are moved together with the entity they belong to. Thanks a lot for the fix! :-)

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