Hazard Lights


A mod that adds light to the cornors of common buildings at night to stop you from driving into them

Tweaks
3 years ago
0.17 - 0.18
13

Changelog

Version: 18.0.7
Date: 2020-06-13
  Bugfixes:
    - Small changelog change
Version: 18.0.6
Date: 2020-06-13
  Bugfixes:
    - Fixed crash when changing colors with invalid entities
Version: 18.0.5
Date: 2020-04-29
  Changes:
    - Added more color customization
Version: 18.0.4
Date: 2020-04-25
  Bugfixes:
    - made rotated entities have correct light positions
    - made reserved entities update their light attributes
Version: 18.0.3
Date: 2020-03-23
  Bugfixes:
    - fixed issue in pickerdollies handler where if an entity was unregistered the game would crash
Version: 18.0.2
Date: 2020-03-15
  Changes:
    - Made the optimization from 17.0.6 work

  Bugfixes:
    - fixed issue that if an API function was called before init it could cause a crash
Version: 18.0.1
Date: 2020-1-29
  Major Features:
    - updated to 0.18
Version: 17.0.10
Date: 2020-1-29
  Changes:
    - Added options to change settings for lights

  Known Issues:
    - Light settings will not be updated if the light is Reserved
Version: 17.0.9
Date: 2020-1-17
  Bugfixes:
    - Made PickerDollies work with entities that have no lights
Version: 17.0.8
Date: 2020-1-15
  Bugfixes:
    - Fixed Dependancy Issue
Version: 17.0.7
Date: 2020-1-15
  Bugfixes:
    - Added support for PickerDollies
Version: 17.0.6
Date: 2019-12-29
  Changes:
    - Added option for other mods to do extra optimisation
  Bugfixes:
    - Fixed Crash when other mods fuck up
Version: 17.0.5
Date: 2019-11-30
  Changes:
    - Fixed another possible reason for lingering lights
  Bugfixes:
    - Fixed a possible Save Game Incompatibility
Version: 17.0.4
Date: 2019-11-30
  Changes:
    - Added a Setting to rescan the world so that no lights would be lingering around
Version: 17.0.3
Date: 2017-5-10
  Changes:
    - Fixed Issue with creating or loading a world. (grumble grumble require grumble grumble)
Version: 17.0.2
Date: 2019-5-9
  Scripting:
    - Made CommonEntities into a global table (saved in savefile).
  Bugfixes:
    - Fixed Issues with PVP Event.
    - Fixed Issues with internal function GetSurfaceOfEnity.
Version: 17.0.1
Date: 2017-5-4
  Changes:
    - The name of the mod was changed from Hazerd Lights to Hazard Lights
Version: 17.0.0
Date: 2017-5-4
  Major Features:
    - Initial release