I used these mods together with Hazard Lights:
- Blue Ghosts
- Concretexture
- Dirt Path
- Disco Science
- I, Robot
- Creative Mod
This happened in multiplayer as well as single player. I remember using a deconstruction planner with filters for excluding logistics chests and plain ones. Here are two of the occurrences:
- During multiplayer, I used the deconstruction planner with filters. There is a brief lag before the game would respond and then the bots get deployed. The hazard lights remain in place of the machines. The other guy in the server sees the Hazard Lights too. So I'm sure it's not just me. Reverting to an old save and disabling the mod worked for this.
- Single player with creative mod, the deconstruction planner instantly removes items from the ground. Same with the multiplayer event, a brief lag occurs. An auto-save was reloaded but this time the mod was still active. I tried to replicate it but it didn't work.
It doesn't always happens when deconstructing as I've used this mod for a long while together with deconstruction planners with no errors happening. I'm actually not sure what's the trigger. Manually removing the assemblers doesn't seem to replicate it or it hasn't happened before. I hope this helps!
Edit: Screenshot. https://i.imgur.com/ij8N9bU.jpg