A mod that adds customizable lights to the corners of common buildings in darkness.
Small changes concerning balance, gameplay, or graphics.
Version: 18.1.4 Date: 2024-11-13 Changes: - Lightbulbs are now set to render as a "glow", making them a bit brighter during the night, and more dynamic as lighting changes around them - Sizes of Normal and Small lightbulbs have been adjusted to accommodate, and to be less obtrusive when in full light - Console commands now give feedback when they finish their tasks Bugfixes: - Substation was incorrectly being included as its own type. It is now included properly, giving it functioning lights.
Version: 18.1.3 Date: 2024-11-13 Features: - Added a runtime option to change the mode of lights and lightbulbs: Variable (default), Normal, and Small. Variable: Smaller entities have smaller lights and lightbulbs. Normal: Entities always have normal-sized lights. Small: Entities always have smaller-sized lights Changes: - Skip Space Platforms during the initialization phase to very slightly speed up the lights generation - When rotating entities, the lights and lightbulbs now update their positions instead of being completely recreated - Renamed command `/HazardLightsRedux initialize` to `/HazardLightsRedux reinitialize` to indicate its use-case more clearly - Removed the explicit "Air Filtering" optional dependency, as the new type-based inclusion system covers their buildings by default Bugfixes: - Lights and lightbulbs now also update their positions when flipping entities, if necessary - Potentially prevented a race condition when using `/HazardLightsRedux reinitialize`
Version: 18.1.1 Date: 2024-11-12 Features: - Added `/HazardLightsRedux uninitialize` and `/HazardLightsRedux initialize` commands to safely remove or re-create light entities Bugfixes: - Paranoid sanity check accidentally removed turrets from acceptable entity types
Version: 18.1.0 Date: 2024-11-12 Features: - Updated to Factorio 2.0 API - Added a startup option to remove "lightbulbs" around entities - Added startup options to include or exclude entities by name Changes: - Added Space Age entities - Does not attach lights or lightbulbs to entities on Space Platforms - Lights are emitted only when in shadows/darkness - Removed "scanning" and "removal" runtime options; no longer necessary - Changed the way the mod accepts entities to attach lights to - entities are added by their types, then additional entities can be added (or excluded) by their names - No longer compatible with 1.1 saves (if it was), and requires Factorio 2.0 - Removed the "Reserved Entities" logic; implementation was confusing, and use-case unclear. Not very compatible with the new startup options (May be re-implemented in the future if needed) - Compatibility with Picker Dollies was not changed, nor tested; supply your fixes in the discussions if it's broken Bugfixes: - Runtime settings apply without crashes - Properly gets surfaces of entities to attach lights to - Tidied up some code, possibly squashing (or spawning) bugs Info: - Updated by silverd_ - original author: patrick-irvold@hotmail.com
Version: 18.0.10 Date: 2024-11-02 Info: - Updated by Fr_Dae Changes: - 2.0 update - patrick-irvold@hotmail.com original author
Version: 18.0.8 Date: 2021-07-09 Changes: - 1.1 update - add compatibility to Air Filtering
Version: 18.0.7 Date: 2020-06-13 Bugfixes: - Small changelog change
Version: 18.0.6 Date: 2020-06-13 Bugfixes: - Fixed crash when changing colors with invalid entities
Version: 18.0.5 Date: 2020-04-29 Changes: - Added more color customization
Version: 18.0.4 Date: 2020-04-25 Bugfixes: - made rotated entities have correct light positions - made reserved entities update their light attributes
Version: 18.0.3 Date: 2020-03-23 Bugfixes: - fixed issue in pickerdollies handler where if an entity was unregistered the game would crash
Version: 18.0.2 Date: 2020-03-15 Changes: - Made the optimization from 17.0.6 work Bugfixes: - fixed issue that if an API function was called before init it could cause a crash
Version: 18.0.1 Date: 2020-1-29 Major Features: - updated to 0.18
Version: 17.0.10 Date: 2020-1-29 Changes: - Added options to change settings for lights Known Issues: - Light settings will not be updated if the light is Reserved
Version: 17.0.9 Date: 2020-1-17 Bugfixes: - Made PickerDollies work with entities that have no lights
Version: 17.0.8 Date: 2020-1-15 Bugfixes: - Fixed Dependancy Issue
Version: 17.0.7 Date: 2020-1-15 Bugfixes: - Added support for PickerDollies
Version: 17.0.6 Date: 2019-12-29 Changes: - Added option for other mods to do extra optimisation Bugfixes: - Fixed Crash when other mods fuck up
Version: 17.0.5 Date: 2019-11-30 Changes: - Fixed another possible reason for lingering lights Bugfixes: - Fixed a possible Save Game Incompatibility
Version: 17.0.4 Date: 2019-11-30 Changes: - Added a Setting to rescan the world so that no lights would be lingering around
Version: 17.0.3 Date: 2017-5-10 Changes: - Fixed Issue with creating or loading a world. (grumble grumble require grumble grumble)
Version: 17.0.2 Date: 2019-5-9 Scripting: - Made CommonEntities into a global table (saved in savefile). Bugfixes: - Fixed Issues with PVP Event. - Fixed Issues with internal function GetSurfaceOfEnity.
Version: 17.0.1 Date: 2017-5-4 Changes: - The name of the mod was changed from Hazerd Lights to Hazard Lights
Version: 17.0.0 Date: 2017-5-4 Major Features: - Initial release