Multiplayer? How many players?
2 to 3, we only bring the server up when at least 2 are available (death world) and there are 3 total players.
When is it 2ms and when is it at 12ms?
It's a very active server and thus hand crafting seems to always be happening, whether via this mod or manually. On average it seems when a player is having the mod handcraft things (or the mod needs to handcraft things but is otherwise manually crafting other things) then for each of those players it jumps by about 2-4ms. For the very rare times that everyone is fully hand-crafted up then the times drop to about <0.1ms, but when everyone is handy-hand-crafting then it tends to bounce between 8 to 12ms on average, which is almost halving UPS then.
A screenshot of your mod usage stats and toolbar would be helpful.
No one is around right now to join the server so I'm loading it up in single player, I can grab one later when another is on as well if you need, but even in single player it is eating over 1.2ms fairly consistently (compared to 2-4ms on average per player in mp, it drops to ~0.2ms for just a split second on occasion before jumping back to up 1.2ms for multiple seconds in the listing):
Notice that I was full-up on handcrafting things, nothing needed to be done, not missing any resources. When I placed some red belts to get back up to 50, while it was handcrafting it was flickering between 1.2 and 2.9ms for HandyHands.
Other mods that affect crafting? Please post your log file "factorio-current.log".
The log file is on the order of 'bloody huge', so how about the first part of it prior to repeated noise of actual gameplay where it grows to many megs:
https://overminddl1.com/Factorio/logs/201904140142.log
The command given below will print all players settings to <Factorio directory>/script-output/handyhands_log.txt
No one is around right now to join the server so I'm loading it up in single player, I can grab one later when another is on as well if you need, but it looks like it has everything:
https://overminddl1.com/Factorio/logs/handyhands_log.txt
You know that could be a useful function to add to your mods remote call interface. ^.^