Side-by-side comparison variant of Ghost Scanner 4. Adds a separate 'Ghost Scanner (Ignore Assigned)' combinator with an option to ignore ghosts that already have a construction robot dispatched. Can run alongside the original Ghost Scanner 4.
Version: 4.4.0
Date: 2026-10-17
Changes:
- Targets Factorio 2.1. Same code as 4.3.0.
Version: 4.3.0
Date: 2026-10-15
Optimizations:
- Ghosts are no longer found by scanning every roboport area of every network over and over.
Build, upgrade-mark, cliff-mark and death events now hand new ghosts, tile ghosts, item
request proxies, upgrades and cliffs directly to the mod, and each update only re-checks
those known entities. On a 54-scanner save this cut the mod's script time from about
1.8 ms to well under 0.1 ms per tick.
- Scanners in the same logistic network share one calculation.
- Area scans use 2 queries per area instead of 5.
Changes:
- As a safety net, every network with a scanner is still fully rescanned, spread evenly over
the new "Full rescan interval" setting (default 5 minutes). This catches ghosts that no event
reported, e.g. ones created by other mods without raising events.
- A newly placed scanner or roboport scans its area right away.
- Removed the "Area scan update interval" setting. "Scanned areas per tick" is now an upper
limit per tick for the area scans above.
- The "Ignore assigned ghosts" setting now also applies on space platforms.
- Added remote interface "ghost-scanner-ia" with "verify" (compares every scanner's output
with a brute-force scan) and "stats".
Version: 4.2.0
Date: 2026-07-25
Bugfixes:
- Ported from upstream PR Cyberboss/factorio-ghost-scanner-4#227 (thanks @leoric / @Symgot):
use the default count for item stacks when undefined; space-platform-foundation on space
platforms is now correctly detected and counted; concrete and other terrain tiles on
planets within logistics networks are correctly detected and counted; the quality of a
tile ghost entity is preserved in the signal output.
Changes:
- Ported from the same PR: refactored ghostScanner ID usage for consistency, refactored
space platform scan logic for clarity, and added dedicated space platform build/mine
handlers.
Info:
- The "Ignore assigned ghosts" setting still applies on top of all of the above, including
to the tile ghosts that PR #227 newly detects.
Version: 4.1.1
Date: 2026-07-25
Bugfixes:
- Guard against destroyed scanner entities. A scanner combinator removed without firing
the mod's own removal events (e.g. when its surface is deleted) left a stale record in
storage.ghostScanners, and the next on_tick took the whole server down with
"LuaEntity API call when LuaEntity was invalid" in UpdateArea/UpdateSensor. Stale
records are now dropped instead of dereferenced.
Version: 4.1.0
Date: 2026-06-13
Info:
- Side-by-side comparison build. This is a separate mod ("GhostScanner4IgnoreAssigned")
with its own "Ghost Scanner (Ignore Assigned)" entity (teal tint), recipe and mod
settings (all prefixed "ghost-scanner-ia-"), so it can run at the same time as the
original Ghost Scanner 4 and be placed next to it in the same logistic network for
direct output comparison.
Features:
- Added "Ignore assigned ghosts" runtime setting (default off). When enabled, ghosts that
already have a construction robot dispatched (teal ghosts) are no longer counted, which
prevents circuit-controlled supply systems from double-requesting items while bots are
already carrying them. Applies to entity ghosts, tile ghosts, upgrades and module
(item-request) ghosts via is_registered_for_construction()/is_registered_for_upgrade().
With the setting off, behavior is identical to upstream Ghost Scanner 4.
Version: 4.0.6
Date: 2025-11-30
Bugfixes:
- Probably fixes ghost modules not counting properly
Version: 4.0.5
Date: 2025-01-15
Bugfixes:
- Fixed an off by one error with "Scanned areas per tick" setting
- Fixed incomplete scan results being pushed to combinators, resulting in signals "flickering"
Version: 4.0.4
Date: 2024-12-21
Bugfixes:
- Fixed mixed qualities being collapsed into one request
- Minor performance improvement with regards to combinator logistics section handling
Version: 4.0.3
Date: 2024-12-14
Bugfixes:
- Fixed cliff explosives not being requested
Version: 4.0.2
Date: 2024-12-14
Bugfixes:
- Fixed missing description for a mod setting.
- Fixed missing entity description.
Version: 4.0.1
Date: 2024-12-13
Bugfixes:
- Fixes a count of 1 always being output for each ghost.
Version: 4.0.0
Date: 2024-12-13
Changes:
- Ported to Typescript (Original mod by Tiavor: https://mods.factorio.com/mod/GhostScanner2)
- Ported to Factorio 2.0
- Removed custom technology, now unlocked by advanced combinators
- Removed defunct cell count signal
Version: 2.2.0
Date: 2023-10-11
Features:
- Added Support for GhostOnWater (Ghost Scanners will output items for WaterGhosts even when they are still water ghosts)
Version: 2.1.0
Date: 2023-01-16
Changes:
- added delay between area scands to improve performance
Version: 2.0.1
Date: 2022-01-20
Bugfixes:
- fixed a null-pointer in add_signal
Version: 2.0.0
Date: 2022-01-20
Changes:
- fixed missing ghost signals
- added migration from GhostScanner 1.6.x
- complete rework of control.lua to improve performance
- added settings: scan-areas-per-tick, which can drastically increase performance, but reduces time inbetween updates of each scanner
Version: 1.6.5
Date: 2022-07-22
Bugfixes:
- removed duplicate info icons
Version: 1.6.4
Date: 2021-12-10
Features:
- option to show hidden items (default off)
Changes:
- replaced '_' in setting names with '-'
- added info images to settings with mouse over information
Version: 1.6.3
Date: 2021-01-31
Changes:
- removed requirement for Advanced Electronics
- moved group after base circuits once again
Version: 1.6.2
Date: 2021-01-24
Bugfixes:
- fixed tech icon size
Version: 1.6.1
Date: 2020-11-26
Features:
- requests are scanned in order over all cells instead of per cell
Version: 1.6.0
Date: 2020-11-26
Features:
- updated to Factorio 1.1
Version: 1.5.8
Date: 2020-06-26
Changes:
- use on_entity_destroyed to generate uid for proxies
Bugfixes:
- support proxy_target = nil
Version: 1.5.7
Date: 2020-05-22
Features:
- holding ghost scanner displays logistic coverage
Version: 1.5.6
Date: 2020-04-28
Features:
- option to disable cells count signal
Version: 1.5.5
Date: 2020-04-22
Features:
- report number of cells (roboports) in Logistic Network
Version: 1.5.4
Date: 2020-03-30
Features:
- report amount of cliff explosives, does not account for bots optimizing use of explosives
Changes:
- area check for request proxy and tiles uses old, faster method, works only with collision boxes <= 1x1
Version: 1.5.3
Date: 2020-03-08
Bugfixes:
- scanner counts ghosts outside constructible area if they protrude into it
Version: 1.5.2
Date: 2020-03-08
Bugfixes:
- reduce search area slightly so find_entities_filtered doesn't include ghosts sharing construction area bounds
Version: 1.5.1
Date: 2020-01-21
Bugfixes:
- fixed mipmap warning
Version: 1.5.0
Date: 2020-01-21
Features:
- updated to Factorio 0.18
Version: 1.4.9
Date: 2020-01-13
Bugfixes:
- 1.4.8 introduced nil index errors with tile ghosts
Version: 1.4.8
Date: 2020-01-13
Features:
- even more performance tweaks by OwnlyMe
Version: 1.4.7
Date: 2020-01-13
Features:
- increased performance with lookup table for items_to_place_this, thanks to OwnlyMe for letting me know about this
Version: 1.4.6
Date: 2019-09-20
Features:
- report items required for upgrades
- handle script_raised_built and script_raised_revive
Version: 1.4.5
Date: 2019-08-10
Features:
- ghost scanners can be turned off like regular constant combinators
Version: 1.4.4
Date: 2019-06-09
Features:
- added option to round item counts up to full stacks
Version: 1.4.3
Date: 2019-05-22
Changes:
- Module requests for existing entities are aggregated after entity ghosts and their module requests.
Version: 1.4.2
Date: 2019-04-15
Changes:
- moved scanner into subgroup with other combinators unlocked by circuit network 2
Version: 1.4.1
Date: 2019-03-09
Changes:
- changed recipe to coper wire and electronic circuits
- moved recipe into circuit combinators 2
Version: 1.4.0
Date: 2019-02-27
Features:
- updated to Factorio 0.17
- replaced mined.result hack with 0.17 functionality
Version: 1.3.1
Date: 2019-02-03
Bugfixes:
- Limit Scan Results is applied against unique entity count instead of sum of entities found across logistic cells
Version: 1.3.0
Date: 2019-02-03
Features:
- Limit Scan Results can be turned off by setting it to 0
Changes:
- Limit Scan Results counts per scanner instead of per logistics cells
Version: 1.2.1
Date: 2019-01-07
Features:
- correctly count rails for curved rail ghosts using mined.result as workaround until 0.17
Version: 1.2.0
Date: 2019-01-06
Features:
- improved load distribution for few scanners using on_nth_tick
Version: 1.1.0
Date: 2018-10-19
Features:
- added setting limiting scan results for better performance
Bugfixes:
- skip logistic cells with 0 sized construction radius
Version: 1.0.1
Date: 2018-09-29
Bugfixes:
- recipe missing when circuit network had been researched
Version: 1.0.0
Date: 2018-09-16
Features:
- read item and tile ghosts from logistic network
- read item requests (modules) from logistic network
- runtime setting update frequency
- runtime setting invert output