GUI Unifyer

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...

Tweaks
3 years ago
1.1
51.5K

b Hard Crash

1 year, 5 months ago
(updated 1 year, 5 months ago)
12413.081 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod GUI Unifyer (1.12.0) caused a non-recoverable error.                                                             
Please report this error to the mod author.

Error while running event GUI_Unifyer::on_nth_tick(6)
Unknown position: bob_logistics_inserter_gui
stack traceback:                                                                                                                    
        [C]: in function '__index'
        __GUI_Unifyer__/control.lua:106: in function 'change_one_icon'
        __GUI_Unifyer__/control.lua:149: in function 'fix_buttons'                                                                  
        __GUI_Unifyer__/control.lua:774: in function <__GUI_Unifyer__/control.lua:760>"

Factorio 1.1.85, seablock pack

1 year, 5 months ago

It looks like just adding or not player.gui to the conditional early return at the start of the change_one_icon function might fix it.

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