GUI Unifyer

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...

Tweaks
3 years ago
1.1
51.5K

b 248k missing top button after other mod was removed

2 years ago
(updated 2 years ago)

Hi,

UPDATE: Fixed by adding lines to 248k mod \248k_1.0.14\control.lua
https://i.imgur.com/szrWlkI.png

Saving game, then changing to default mod files.


After removing some mods ( https://i.imgur.com/7IrWDWF.png ) from the save, the 248k mod button disappeared.

I've been trying for hours to restore it with various mod activation/removal combinations, reinstalling "what is..." restores the button of this mod but not 248k. ( https://i.imgur.com/41jcKZs.png https://i.imgur.com/9zCCaRW.png https://i.imgur.com/xE7R7tt.png )

Is there any way to force a button to be added again, or to add it manually with a console script?
Or even to trigger action of that button with console command.

Unfortunately I got 15h base rebuild before I realized the button was gone ;(

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