GUI Unifyer

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...

Tweaks
3 years ago
1.1
51.5K

g [PARTIALLY IMPLEMENTED] Evo GUI placement

3 years ago
(updated 3 years ago)

Hi.
Currently i have evo gui and some other mods installed.
the problem is that in the top left corner evo gui texts are displayed after other icons which makes them look out of place and kinda ugly.
can you make it that that the texts come before the icons?
))

Seriously, I find new placement irrational: Useful and flat buttons far away (from cursor) in corner, and vertical Info-tooltip after it. Maybe you can make configuration in mods settings, please? Oh and possibility to disable icons like "GUI Manager" mod? (currently it doesn't work perfectly with GUI Unifyer: icons reloads each game restart)

Screenshots:
Last GUI Unifyer, expanded EvoGUI – https://i.imgur.com/PkMx51s.png
GUI Unifyer v.1.11.11, shortened EvoGUI + hidden some icons by GUI Manager – https://i.imgur.com/fdkwQwh.png

3 years ago

Hi, thanks for the feedback, I think the best would for EvoGUI to have more options, as it is it's impossible to control from outside of the mod itself.

For the request of disabling the icons, I just implemented it in 1.12. I still need more work to apply to all icons, but most of them can now be disabled from the settings. Settings are dynamic depending on your starting mods.

3 years ago

Oh, that's veru useful feature, thanks.
Anyway, topic is "Evo GUI placement" and I wanted to put EvoGUI back to the corner. Do have any ideas how to do that in existing save?
I made little "crutch solution" just to prevent forced EvoGUI replacement. Here it is: https://github.com/snouz/GUI_Unifyer/pull/1

3 years ago

Oh, that's very useful feature, thanks.
Anyway, topic is "Evo GUI placement" and I wanted to put EvoGUI back to the corner. Do have any ideas how to do that in existing save?
I made little "crutch solution" just to prevent forced EvoGUI replacement. Here it is: https://github.com/snouz/GUI_Unifyer/pull/1

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