GUI Unifier

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons for 117 mods and counting from mods such as Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod and many, many more! Now updated & Maintained for Factorio 2.0 & Space Age by SolusCaelum

Tweaks
2 months ago
1.1 - 2.0
56.3K

i EvoGUI inside the interface

3 years ago

Why not try to make a button with which you can turn on/off the EvoGUI display completely? At the same time, if enabled, all the information will be in a convenient place (possibly under the buttons), it would be possible to move this interface.. It would probably be cool. This is just an idea, maybe someone will like this option.

3 years ago

Hi ArsStels, this would be cool, but I think it's evoGUI's dev who has way more power than me over where the interface is displayed. You could ask them to add an option for displaying it elsewhere !

The only thing I do to prevent it displaying on the left of other icons is: I destroy the evoGUI gui when you join the game, and the mod recreates it automatically a few frames after (so it re-appear after all the rest, on the right of everything).

3 years ago

Yes, I saw this change, thank you. It's really already better than it was originally.

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