GUI Unifyer

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...

Tweaks
2 years ago
1.1
43.9K

i EvoGUI inside the interface

2 years ago

Why not try to make a button with which you can turn on/off the EvoGUI display completely? At the same time, if enabled, all the information will be in a convenient place (possibly under the buttons), it would be possible to move this interface.. It would probably be cool. This is just an idea, maybe someone will like this option.

2 years ago

Hi ArsStels, this would be cool, but I think it's evoGUI's dev who has way more power than me over where the interface is displayed. You could ask them to add an option for displaying it elsewhere !

The only thing I do to prevent it displaying on the left of other icons is: I destroy the evoGUI gui when you join the game, and the mod recreates it automatically a few frames after (so it re-appear after all the rest, on the right of everything).

2 years ago

Yes, I saw this change, thank you. It's really already better than it was originally.

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