GUI Unifyer

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...

Tweaks
2 years ago
1.1
44.0K

b [FIXED] Latest update broke the frame on LTN Manager

2 years ago

LOVE this mod! Such a needed idea, and the icons are great to boot. Small bug - latest update, 1.10.3, looks like it broke the window frame/background of the LTN Manager window. Looks like the .3 had to do with a frame change, so my guess is that you inadvertently affected more than just the unifyer.

Secondly, when I went to verify this hunch by disabling the Unifyer, I get a broken top UI where the Unifyer used to be. Looks like it doesn't clean up well. How do you remove it from a save properly?

Thanks!

2 years ago

Thanks for the report!

I'll investigate the problem with LTN Manager when I can.

For the uninstall, I'm thinking about it. I've posted the question on a discord. I'm trying to come up with a good solution. The problem is that I destroy and change so many mods. I could technically add an option to enable / disable the whole mod in the options, that'd require a substantial amount of work (I'll have to basically do the whole mod in reverse)

I'll see what fellow moders are thinking and try to implement some sort of "undo" function.

2 years ago

I found the problem responsible for the bug with train manager. I also use a frame style called invisible_frame. Should have used a less generic name. I renamed it snouz_invisible_frame in the next update : ) thanks for catching that!

2 years ago

Thanks for fixing so fast! Yea the global nature of Lua naming is rough

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