GUI Unifier

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons for 117 mods and counting from mods such as Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod and many, many more! Now updated & Maintained for Factorio 2.0 & Space Age by SolusCaelum

Tweaks
2 months ago
1.1 - 2.0
56.3K

g Changing icons

3 years ago
(updated 3 years ago)

I am adding a feature to my mod soon that change the sprite of the flow button depending on some things happening. I am sure this will overwrite the changes you do to the buttons.

Is there something we can do so that my change does not mess your mod up? I never interacted with other mods, so I have no clue how to do such a thing.

EDIT: I am the author of Screenshot Toolkit.

3 years ago

Hey Hi!

Right now, there are several ways in which I replace or change a button. Right now, I replace and change the style of your button, but for some other mods with several sprites on the same button, Iike togglePeacefulMode or autotrash, I directly replace the sprite in the data stage.

You're just updating the sprite, you're not destroying the button each time? It's still a sprite-button? If so, I could simply deactivate the sprite replacement and just handle the button style, so it'd use your new images.

3 years ago

That would effectively deactivate my feature. One idea I had was having two buttons that both do the same thing, but with different sprites. You could do a sprite replacement on both, with one being red or whatever. This way you have no more work apart from creating one more icon, and I handle the swapping myself.

I pushed the feature yesterday. For now i replace the sprite. Let me know what you think is best.

3 years ago

Do you want me to deactivate my handling of your mod while you work on it?

3 years ago

The feature is already published. I guess the best way would be to change the sprite in data stage.

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