GUI Unifyer

by snouz

Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons. Supports about 116 mods with buttons (=most of them) : Factory Planner, Helmod, YARM, Module Inserter, Bob's mods, Pyanodon, Schall's mods, Todolist, Creative Mod, BeastFinder, Blueprint-request, CleanMap, Death Counter, FJEI, 248k, Hive Mind, Outpost Planner, Silo Stats, Attila Zoom, Zoom, Auto Trash, Teleportation, RPG, Trashcan, Kuxynator's mods, Factorissimo2...

Tweaks
3 years ago
1.1
51.5K

b [FIXED] crash

3 years ago

1732.356 Error MainLoop.cpp:1285: Exception at tick 3365238: The mod GUI Unifyer (1.6.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event GUI_Unifyer::on_player_display_resolution_changed (ID 96)
GUI_Unifyer/control.lua:193: attempt to index field 'element' (a nil value)
stack traceback:
GUI_Unifyer/control.lua:193: in function 'update_factorissimo'
GUI_Unifyer/control.lua:282: in function <GUI_Unifyer/control.lua:279>

3 years ago

Confirm that too. Saw that afrer several alt+tabs from game and back.

3 years ago

Ah sorry about that! Should be fixed, do you confirm? Thanks for reporting !

3 years ago
(updated 3 years ago)

Yep. Still no errors for now! Thank you for quick fixing this awesome mod, snouz!
p.s. there is a mod called "Blueprint Flip and Turn" and it has two ununified buttons (mod flips and turns blueprints more accurately than vanilla instrument, especially modded content) And is there any ability to create some buttons in GUI Unifier with a half of width?

3 years ago

Blueprint Flip and Turn is in my todo list! I wasn't planning on making half button though.

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