Free Buildings


The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.

Tweaks
a month ago
1.1 - 2.0
899
Cheats

b [Fixed] Failed to load (breakdown related)

a month ago

6.155 Loading mod FreeBuildings 1.1.2 (data-final-fixes.lua)
6.171 Script @FreeBuildings/utils.lua:109: FreeBuildings error - Caught in loop breaking down recipe: roboport-recycling
6.171 Script @FreeBuildings/utils.lua:110: nil
6.171 Script @FreeBuildings/utils.lua:112: Type: item, Name: roboport, Amount: 1.2676506002282e+30
6.171 Error ModManager.cpp:1738: Failed to load mod "FreeBuildings": FreeBuildings/utils.lua:114: attempt to perform arithmetic on a string value "Trigger Error Now"
stack traceback:
FreeBuildings/utils.lua:114: in function 'Breakdown_Recipe_Ingredients'
FreeBuildings/data-final-fixes.lua:193: in main chunk
6.200 Loading mod core 0.0.0 (data.lua)
6.334 Checksum for core: 896754211
6.359 Error ModManager.cpp:1738: Error in assignID: procession with name 'default-b' does not exist.

https://pastebin.com/tymwmBbC

a month ago

Hi Gadunaro, thanks for reporting!

I had a number of issues trying to do the ingredient breakdown since 2.0 has come out. Thought I had fixed it but... I guess not.

There's a somewhat dramatic way I might be able to fix the problem, will see if it works.

a month ago

Hi Gadunaro, it should be working now. The fix was nowhere near "dramatic" haha.

Please let me know if you have any issue in the latest version :)

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