Free Buildings


The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.

Tweaks
8 months ago
1.1 - 2.0
1.39K
Cheats

b [Fixed] Failed to load (breakdown related)

10 months ago

6.155 Loading mod FreeBuildings 1.1.2 (data-final-fixes.lua)
6.171 Script @FreeBuildings/utils.lua:109: FreeBuildings error - Caught in loop breaking down recipe: roboport-recycling
6.171 Script @FreeBuildings/utils.lua:110: nil
6.171 Script @FreeBuildings/utils.lua:112: Type: item, Name: roboport, Amount: 1.2676506002282e+30
6.171 Error ModManager.cpp:1738: Failed to load mod "FreeBuildings": FreeBuildings/utils.lua:114: attempt to perform arithmetic on a string value "Trigger Error Now"
stack traceback:
FreeBuildings/utils.lua:114: in function 'Breakdown_Recipe_Ingredients'
FreeBuildings/data-final-fixes.lua:193: in main chunk
6.200 Loading mod core 0.0.0 (data.lua)
6.334 Checksum for core: 896754211
6.359 Error ModManager.cpp:1738: Error in assignID: procession with name 'default-b' does not exist.

https://pastebin.com/tymwmBbC

10 months ago

Hi Gadunaro, thanks for reporting!

I had a number of issues trying to do the ingredient breakdown since 2.0 has come out. Thought I had fixed it but... I guess not.

There's a somewhat dramatic way I might be able to fix the problem, will see if it works.

10 months ago

Hi Gadunaro, it should be working now. The fix was nowhere near "dramatic" haha.

Please let me know if you have any issue in the latest version :)

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