Fluid Patch Organizer


Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)

Utilities
1 year, 1 month ago
1.1
165

Changelog

Version: 1.2.2
Date: 2023-03-24
  Changes:
    - Removed requirement on technology_to_unlock
Version: 1.2.0
Date: 2023-03-22
  Changes:
    - Support for EI patches
Version: 1.1.2
Date: 2022-01-07

  Changes:
    - Added Angel's infinite coal.
    - Allowed cell size to go down to 1 for ore nodes.
Version: 1.1.0
Date: 2022-01-06

  Changes:
    - Added support for Angel's fissures and infinite ores
Version: 1.0.0
Date: 2021-10-30

  Changes:
    - Removed migration global variable set.
    - Updated for 1.1.
    - Tweaked language for "alt" selecting (I know it's for alternative, but you push shift.)
    - Changed instances of "patches" to "patch" because that makes more sense to me. The word "patch" no longer has meaning to my brain. Patch. Patth.
Version: 0.0.13
Date: 2020-05-30

  Changes:
    - Set our global variable if it is missing in on_configuration_changed, even though it should have been set in on_init.
Version: 0.0.12
Date: 2020-05-29

  Changes:
    - Abort with an error if, somehow, a non-resource entity was added to the list of entities to re-arrange.
  Bugfixes:
    - Fixed changelog entry.
Version: 0.0.11
Date: 2020-05-29

  Changes:
    - Log the list of resources we will (attempt to) arrange.
    - Explicitly crash when there are no resources to arrange.
    - Reworked control script to hopefully be more efficient.
  Bugfixes:
    - Fixed changelog entry.
Version: 0.0.10
Date: 2020-05-26

  Features:
    - Supports any resource that can be extracted with the base pumpjack
  Changes:
    - Updated to 0.18
    - Reworked the code to take advantage of updated APIs
  Gui:
    - The organizer is now a shortcut.
    - Created a high-resolution icon.