Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.2 Date: 2023-03-24 Changes: - Removed requirement on technology_to_unlock
Version: 1.2.0 Date: 2023-03-22 Changes: - Support for EI patches
Version: 1.1.2 Date: 2022-01-07 Changes: - Added Angel's infinite coal. - Allowed cell size to go down to 1 for ore nodes.
Version: 1.1.0 Date: 2022-01-06 Changes: - Added support for Angel's fissures and infinite ores
Version: 1.0.0 Date: 2021-10-30 Changes: - Removed migration global variable set. - Updated for 1.1. - Tweaked language for "alt" selecting (I know it's for alternative, but you push shift.) - Changed instances of "patches" to "patch" because that makes more sense to me. The word "patch" no longer has meaning to my brain. Patch. Patth.
Version: 0.0.13 Date: 2020-05-30 Changes: - Set our global variable if it is missing in on_configuration_changed, even though it should have been set in on_init.
Version: 0.0.12 Date: 2020-05-29 Changes: - Abort with an error if, somehow, a non-resource entity was added to the list of entities to re-arrange. Bugfixes: - Fixed changelog entry.
Version: 0.0.11 Date: 2020-05-29 Changes: - Log the list of resources we will (attempt to) arrange. - Explicitly crash when there are no resources to arrange. - Reworked control script to hopefully be more efficient. Bugfixes: - Fixed changelog entry.
Version: 0.0.10 Date: 2020-05-26 Features: - Supports any resource that can be extracted with the base pumpjack Changes: - Updated to 0.18 - Reworked the code to take advantage of updated APIs Gui: - The organizer is now a shortcut. - Created a high-resolution icon.