Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.0
Date: 2023-11-29
Changes:
- Appears to work with Factrio 2.0
Version: 1.2.2
Date: 2023-03-24
Changes:
- Removed requirement on technology_to_unlock
Version: 1.2.0
Date: 2023-03-22
Changes:
- Support for EI patches
Version: 1.1.2
Date: 2022-01-07
Changes:
- Added Angel's infinite coal.
- Allowed cell size to go down to 1 for ore nodes.
Version: 1.1.0
Date: 2022-01-06
Changes:
- Added support for Angel's fissures and infinite ores
Version: 1.0.0
Date: 2021-10-30
Changes:
- Removed migration global variable set.
- Updated for 1.1.
- Tweaked language for "alt" selecting (I know it's for alternative, but you push shift.)
- Changed instances of "patches" to "patch" because that makes more sense to me. The word "patch" no longer has meaning to my brain. Patch. Patth.
Version: 0.0.13
Date: 2020-05-30
Changes:
- Set our global variable if it is missing in on_configuration_changed, even though it should have been set in on_init.
Version: 0.0.12
Date: 2020-05-29
Changes:
- Abort with an error if, somehow, a non-resource entity was added to the list of entities to re-arrange.
Bugfixes:
- Fixed changelog entry.
Version: 0.0.11
Date: 2020-05-29
Changes:
- Log the list of resources we will (attempt to) arrange.
- Explicitly crash when there are no resources to arrange.
- Reworked control script to hopefully be more efficient.
Bugfixes:
- Fixed changelog entry.
Version: 0.0.10
Date: 2020-05-26
Features:
- Supports any resource that can be extracted with the base pumpjack
Changes:
- Updated to 0.18
- Reworked the code to take advantage of updated APIs
Gui:
- The organizer is now a shortcut.
- Created a high-resolution icon.