Changelog
Version: 0.16.31
Date: 22.12.2018
Added new item: fi-fluid-tank
Add new technology: fi-tech-more-energy (5 tiers) with some item bonuses. Basicaly adds 100 Energy for Player character, then research up to 500.
Added Energy usage when Player is:
- mining (factor=1.2, increase when equiped mining-tool);
- driving (factor=0.4, always constant);
- picking (factor=1.4, increase when equiped armor and its durability, also equipment in grid);
- repairing (factor=1.6, increase when equiped armor and its durability, also equipment in grid).
Changed when Player is created/joined, in his inventory additionally insert: crafting-capsule=2, speed-capsule=2, mining-capsule=2. That helps on early game.
Mirrored capsules icon for best view expirience
Improved and rerendered sprites for fi-table-logo-lamp and fi-table-logo
Added new sprite for fi-table-logo-lamp light effect
Changed to get the recipe fi-table-logo-lamp need to research "optics" technology
Improved icon for fi-incubator
Improved icon for food-science-pack
Changed some technology icons
Changed recipe burner-cooker: results = 1 (old value 2).
Added more yellow to corn-seeds sprite
Added more springgreen to lettuce item sprite
Added localization keys for some GUI labels. If UI looks somehow wrong, can use the command: /c game.player.gui.left.frame.destroy()
Added localization keys for some print messages.
Added sound effect when use food-capsules
Fixed some bugs
Version: 0.16.30
Date: 05.11.2018
Added new graphics for entity: fi-incubator
Added glow for fi-incubator
Changed scales of fi-mashines-propeller1
Added new sprite fi-mashines-propeller2 (for fi-incubator)
Added new sprite fi-mashines-propeller3 (for fi-electric-composter)
Fixed bugs
Version: 0.16.29
Date: 26.10.2018
New FI logo (discussions and suggestions are welcome in https://mods.factorio.com/mod/FoodIndustry/discussion or in https://github.com/Oceanel51/Food-Industry/issues)
Added new graphics for entity: fi-electric-composter, fi-greenhouse, fi-big-greenhouse, fi-incubator (prototype)
Added simple animation to fi-basic-farmland
Added new item:
- FI Logo Table (fi-logo-table), just decor
- FI Logo Lamp (fi-logo-table-lamp), decor and light, support vanila colors
Added fi-table-wood1 of "FI logo" on fi-composter and fi-basic-farmland
Added smoke and stone-furnace-fire animations for burner-cooker
Added electric-furnace-heater scale 0.7 and light glowing for electric-cooker
Compressed all graphics (17,0 > 3,57 Mb) via https://forums.factorio.com/viewtopic.php?f=70&t=30591#p250171
Changed technology name electric-composter to electric-composting
Ballanced drain energy for farms
Added emissions: fi-greenhouse -6PU, fi-big-greenhouse -14PU, fi-incubator -20PU
Fixed some bugs
Added changelog into mod directory
Version: 0.16.28
Date: 04.10.2018
Added compost as fuel to fi-basic-farmland
Fixed names: fi-basic-farmland, fi-greenhouse, fi-big-greenhouse, fi-incubator
More green
0.16.27
Added RU localisation by Oceanello
Decreased power consumption for greenhouses
0.16.26
Fixed compatability with angel's bio industries composter
0.16.25
Fixed some bugs
0.16.24
Fixed some bugs
Made canola oil cheaper
0.16.23
Food consumption balancing -> 2.5x less when standing and running, 1.47x more when running with full power armor mk2
Added settings for armor and slot energy increase
Changed durability of light armor from 1000 to 2000
0.16.22
Removed slowness and suicide capsules
More bugfixing
0.16.21
More bugfixing (I hope)
0.16.20
Now compatible with alien-biomes-hr-terrain
0.16.19
Fixed some multiplayer bugs
Rebalanced capsules
0.16.18
Tons of small fixes
Now it's possible to refuel basic farms with landfill
Added 10 effect capsules
Redone GUI
0.16.17
Removad productivity from plant growing to prevent inconsistencies
0.16.16
Changed farm/greenhouse/incubator entity type from furnace to assembliong-machine to fix a lot issues
Nerfed fertilizer oil cracking
0.16.15
Fixed burgers and food capsules not being craftable
0.16.14
Fixed Omniwood replacing wild plant drops with omniwood
0.16.13
Redone plant generation so it no longer depends on biome and should be more reliable
Fixed world generation settings
0.16.12
~ Added new item: Rapeseed! ~
Few achievement tweaks and added 2 more
0.16.11
Fixed some potential compatability issues
Changed infinite research cycle count formula
0.16.10
Fixed food energy efficiency research
Rebalanced food energy efficiency research
0.16.9
Fixed a bug that computing the energy usage crashed the game when in multiplayer
0.16.8
Fixed the bug
0.16.7
Redone energy and fullness calculation
Added increased food consumption when running
Contains a bug which makes the game unplayable
0.16.6
Fixed some issues in lang file
Fixed a bug causing the GUI values to be rendered for the wrong player in multiplayer
0.16.5
Fixed a bug, which caused productivity modules to be unusable for oil refining and sulfuric acid
Added wild plant generation settings when creating a new world
Wild plants are now visible on map
Balancing
0.16.4
Added experimental biter flesh removal
0.16.3
Minor food balancing
Fixed crafting recipe for food science pack
0.16.2
Some fixes
0.16.1
reworked biter meat drops
GUI is on deault at the top
added fish back into world, but made them not edible
0.16.0
initial upload