Factorissimo2


Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!

Content
3 years ago
0.14 - 1.1
222K

i Logistics network inside

7 years ago

Hi , love your mod, really helps with a a heavy modded game, have been handling all fluids only inside factorisimo buildings, there is a slight improvements that would really help.

If a factorisimo building is in a logistics network zone it would really help if it would be available inside. Im not concerned about robots going in/out im actually not using robots for my playthrough at all, but it would help if items in the provider chests that are inside would be added to the ones that are outside in the same network. and also the ability for inserters to evaluate those values would really help. this is probably not important for most players but if logistics bots are not the main way for transport at the late game then a lot of manual balancing is needed, at the moment im using a big warehouse with factorisimo buildings at sides and handle the logistics part outside, but there is not enough space to do that if you use mods like bobs that add a lot of different items.

if inserters could read the logistics network content inside it would allow to have a switching factorisiimo building that handles where certain things need to go and fix all the issues im having

7 years ago
(updated 7 years ago)

I'm not sure what exactly you're talking about, although I'm certain that there are solutions for what you're trying to do that don't require changes to Factorissimo.

For example, even if you absolutely can't find a better solution, there are still circuit connections you can use to simply send the relevant signals outside the factory building.

7 years ago

Ok i will explain it in more detail. I am using bobs + angels in my playthrough with no hand mining/crafting and without using logistics robots.

the way i set it all up is i have a refining chain that takes the 6 angels ore types and run trough the refining process, the results are clean ores that can be processed . then i make them into pellets. i store any excess pellets and only process them if needed so for example if my logistics network has less than 1000 iron plates i will send iron pellets to be processed. at the end of this processing chain is another storage warehouse that gets all the materials so it has around 1000 each (iron,copper, steel, aluminium, nickel etc ...) i then have 2 factorisimo factories on the sides of that warehouse that take in raw materials and outputs things like gears , cables , all the board types and so on. basically for this i have both sides of the warehouse with filter inserters to make sure that i always have atleast 200 of each item but also that im not overproducing anything. The problem is that at most i could add another factorisimo building around my main warehouse and process some more stuff there but thats not enough space for everything i want to build. and because im not using logistics bots it would mean that i would need to manually carry stuff to somewhere else to be processed and the idea of factorio is to automate everything. basically the one warehouse is central to the whole manufacturing process and there is so much different stuff in there that circuit signals is not enough to handle them all, if the factorisimo buildings could have access to the logistics network then i would be able to dedicate one of them handle resource division and send them off to different secondary warehouses that would have other factorisimo buildings around them to handle stuff for each of those warehouses.

Hope this clarifies things.

7 years ago
(updated 7 years ago)

http://i68.tinypic.com/1178wm1.jpg
http://i66.tinypic.com/qqspkm.jpg

maybe those two pictures could give you a better idea about what im talking about

for some reason the first image only shows when clicking zoom

you can see in the first one how the outside looks and how any inserters are there to handle each resource type. the other one shows how an inside looks like and how the resources are processed

7 years ago

Hmmm, so you have a logistics system that depends on 1 warehouse, and when space around that warehouse runs out, it stops being expandable. That seems less like a flaw in Factorissimo and more like a flaw in the design of your logistics system. It still seems easily fixable: If you can't put resource division inside a factory building because of signal issues, then why not simply build the resource division system in the overworld?

Here's an idea: You could use trains to move the items from the warehouse to the factory buildings! It'll take a bunch of circuit networking of course, but I'm sure that with the ability to set inserter filters from the circuit network and the ability to read train details from stations, you'll be able to do something.

7 years ago

I actually wanted an 'extra' port for circuit connections to do something similar, I sometimes use factorissimo for deep storage rather than training stuff across the place grab a storage factory mine to fill the factory move thousands of chests full at once, then place that one factory deep within the base for processing but if I do that I obviously want the maximum number of inputs/outputs so it would be super useful to be able to be able to send out storage statistics via cables without using an input/output lane to be able to tell at a glance which are my most full/empty storage facilities and what ores they have since they all look the same at a glance and I have to individually check 32/64 factories at the bottom of a tree to find the actual stats.

My solution (and it could partially work for logistics too) is send all the storage data to the factory substation and be able to pick it up outside via cables or vice versa. For logistics send the same data from a roboport to the circuit network then red/green wire it to the surface or any other level where it's human readable or usable for control. And the factorissimo buildings could have controls about sending the internal circuit data to the external logistics network or not by clicking on them from the outside.

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