Factorissiomo 2 Playthrough mod ported over to use the notnotmelon fork of Facorissimo 2.
Original Mod can be found here.
https://mods.factorio.com/mod/Factorissimo2-Playthrough
KNOWN ISSUES:
1. Fluids summoned via the mod can be destroyed. This is expected. the notnotmelon fork replaces any pipe connections with its own and causes a race condition where our reference to the pipe is invalidated as soon as its created. Too much effort to fix for a minute long port that ill probably only ever use once. Infinite pipes can be obtained by removing the pipes as they are created but its not a real issue on a playthrough where your intentionally handed infinite resources.
2. Fluids cannot be placed next to each other due to pipe merging outside of your T3 starter building.
No other crashes or bugs have been encountered during the usage of this mod. Please report them below instead of to the OP author unless you have confirmed the issue to affect both versions.