This mod makes the game accessible to the blind and visually impaired, by converting visual features into audio features. Note that running this mod fully requires some config changes, as well as the mod's own launcher from the GitHub releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.15.1 Date: 2024.10.19 Summary: - This quick follow-up update fixes a launcher bug and re-adds the scanner tool feature of grouping chests by their contents.
Version: 0.15.0 Date: 2024.10.19 Summary: - The main highlight of this update is a full rewrite of the software of the scanner tool. It now incrementally scans in the background, which makes scan refreshes significantly faster, especially on larger maps. It also has smarter ways of grouping objects. - IMPORTANT: If you upgrade into an existing save, the new scanner tool will need to set up for the first time. This will take around 1 minute before it starts returning results. This does not happen on newly created maps or on maps where the setup has already been done before. However, this might happen again after future updates that signficantly modify the new scanner tool.
Version: 0.14.1 Date: 2024.09.07 Summary: - This small update adds, re-adds, or improves minor features, such as player and vehicle health and armor info, infinity pipe filter setting, basic game console access, and mining drill drop chute position info.
Version: 0.14.0 Date: 2024.09.02 Summary: - This update brings extensive improvements to combat and blueprint books, with many smaller additions and changes regarding other areas such as vehicles, rails, and menu search. Some keybinds have changed regarding checking character health and vehicle features.
Version: 0.13.1 Date: 2024.08.13 Summary: - This is a quick update to fix a bug where pressing the research queue keys in other contexts would incorrectly report info about the research queue.
Version: 0.13.0 Date: 2024.08.11 Summary: - This update introduces a prototype for audio rulers and greatly improves Kruise Kontrol functionality thanks to our transition to Kruise Kontrol Remote, a fork created by our developer @ahicks92. It also remaps some keys and improves nudging. There are other small changes such as better ghost mining and better entity selection and some tutorial corrections by @danielw97. - Note that Factorio Access is from now optionally dependent on Kruise Kontrol Remote while it is no longer compatible with other versions of Kruise Kontrol, which players need to disable or delete. Otherwise Factorio Access will not run. This only applies if you are upgrading. New installs don't need to worry about it.
Version: 0.12.3 Date: 2024.07.04 Summary: - This is another quick patch update that fixes a crash introduced in 0.12.1 and some older bugs.
Version: 0.12.2 Date: 2024.07.02 Summary: - This is a quick patch update that fixes an old menu switching bug that affected both menu search, and the recently added inventory slot filter setting.
Version: 0.12.1 Date: 2024.07.02 Summary: - This intermediate update adds support setting item filters for player and vehicle cargo inventory slots. It also allows automating rocket silo launches and tunes the rail crossing alert. Finally, it fixes a launcher bug that makes the game freeze after configuring it successfully.
Version: 0.12.0 Date: 2024.06.28 Summary: - After a detailed write-up by @ahicks and several community discussions, this update covers many topics. Most significantly, it adds support for the copy paste tool. Among other things, it enhances cursor skipping and improves building functions and various info tools. The update also fixes several crashes and bugs.
Version: 0.11.2 Date: 2024.05.17 Summary: - This minor update brings several small new features, tweaks, and bugfixes across the board based on recent feedback, with special thanks this week to @ahicks. Improvements include better info and controls regarding personal logistics, rail signals, the scanner list, and the Kruise Kontrol feature.
Version: 0.11.1 Date: 2024.05.13 Summary: - This update features the second phase of the refactoring of the codebase into modules, making it easier to follow and maintain. It is also accompanied by some small additions, changes, and bugfixes. Improved systems include the launcher, Remote View, Kruise Kontrol, fast travel, and the rail builder. While a fair amount of testing has been done, new bugs may still emerge due to the refactor.
Version: 0.11.0 Date: 2024.04.27 Summary: - This update is mostly about changes under the hood while the mod codebase is being refactored so that the code is easier to follow and maintain, for contributors both new and old. The update also includes some bug fixes and small improvements, but the refactor has caused new bugs. Extensive testing is needed to find and fix the new bugs. Therefore this release is labeled as "experimental" and is recommended only to players who are interested in bug hunting.
Version: 0.10.1 Date: 2024.04.13 Summary: - This update comes after some restructuring of the mod repository and joining the official Factorio Mod Portal. Note that releases still need to be installed from the GitHub page because of the launcher and config changes required to run the mod properly. The update itself includes tweaks, additions, and bugfixes across the board thanks to community feedback. Notably, several blueprint bugs have been fixed and Remote View has been added.
Version: 0.10.0 Date: 2024.04.06 Summary: - This update features a full rewrite of the mod tutorial to include new chapters and details. Please note that the new tutorial may need more tweaking despite being reviewed, so feel free to get in touch about issues or suggestions. The update also has some launcher improvements such as mod management, as well as small additions and changes to improve the early game, and some changes thanks to community feedback. - Note: The full changelog can be found in "CHANGES.md". This covers older updates and also the sections other than the summaries.