FactoriCord connects your Factorio server with Discord. It bridges in-game chat messages, logs player activity, and provides a data layer for future API integrations. Ideal for comunities that want real-time interaction and server insights directly from Discord or web panel.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.1
Date: 13. 01. 2026
Bugfixes:
- Fixed multiplayer incompatibility caused by missing event handle re-registration on load.
- Resolved the "script-envet-mismatch" error when joining a server.
- Clients can now join servers without event handler desynchronization errors.
Changes:
- Storage initialization is now strictly limited to `on_init` and `on_configuration_changed` to guarantee save/load stability.
Version: 1.1.0
Date: 13. 01. 2026
Major Features:
- Added custom victory event: `on_factoricord_victory` (unified victory detection across game modes).
Features:
- Added logging for:
- `on_rocket_launched`
- `on_research_finished`
- Added per-event configuration via mod settings (enable/disable tracked events).
Changes:
- Refactored internal structure:
- `controller.lua` now delegates to dedicated event handlers/services.
Locale:
- Added EN and FR locales for the new mod settings.
Compatibility:
- Supports Factorio 2.0.x.
- Compatible with Freeplay, Scenarios, and Campaigns without requiring special configuration.