Large total conversion mods.
0.3.51 faster mining time of most entities updated for factorio 1.1.3 0.3.5 chest and logistic chest can be connected to logistic network added fluid connections to electric ore extractor (for mining ores like Uranium) 0.3.4 fixed FMRx entities had no pollution changed Enriched fuel recipe 0.3.3 updated for Factorio 0.18.2 (removed crashes with new sounds) 0.3.2 updated for Factorio 0.18 coal pack fuel value reduced from 64 to 33 0.3.1 all weapon type has separate researches vekraline recipes is too hard even for me :) so converting recipe now make verkaline A(or B) only, but with little penalty veridium processing now results same amout of A and B type mineral search - coal chance increased to 25% increased hp of siege and sniper turrets increased acid resistance of turrets (except sniper) 0.3.0 new fluids system new tab for FMRx weapons charged veridium furnace size to 3x3 added 2 tiers of cargo drone (T1 - capacity 1, T2 - 7, T3 - 22) added logistic chest animation air filter 1 increased effectivness from 8 to 25 air filter 2 decreased pollution removing from near tiles from 4 to 2 now FMRx tanks also immune to rocks (0.17.46 patch) changed some graphics 0.2.10 changed player to character (because 0.17.35 patch changes) 0.2.9 you can use now multiply module in rotary stamp machine recipes you can upgrade mod entities with upgrade planner some minor tech tree changes 0.2.8 added new tank: TOS-1A new tech tanks1,2 - to separate tanks tiers some tech tree depencies changes lowered speed of all tanks lowered effectivnes of air filter 1,2 from 10 to 8 lowered air filter 2 effectivness on near chunks from -25 pollution per 5 sec to -5/4 0.2.7 fixed mistake with no slot for Weapon science pack in lab 0.2.6 added support for Factorio 0.17 0.2.5 updated graphics for siege turret, RSM, enriched fuel, devastator RSM craft time reduced by 20% added weapon science pack briquette fuel value reduced to 5MJ long inserter replacable with same mover class collected pollution stack size increased to 500 0.2.4 added laser turret (3 tiers) slightly changed lab animation increased cost of bullet ammo 0.2.3 added rotary stamp machine for faster circuit crafting (green, red, round, cpu) added grinder tier2 and faster crushed veridium recipes greatly reduced veridium furnace crafting speed 0.2.2 added veridium furnace decreased module effectivness and recipe cost arm repair 2 times faster increased t55 resistances reduced recipe cost of devastator ammo some minor fixes 0.2.1 two things i forgot in 0.2.0 reduced animation speed of air filter2 added filter slot to storage chest 0.2.0 added russian translation added Recharge station - now robots can charge faster in 8 slots added 6 chests 2x2 size - 1 basic+5 logistic added Air filter 2 - removes pollution in 96x96 area (say goodbye to your veridium plate:) ) removed Train chest removed tank autoload some changes in recipes and tech reduced sniper Turret damage changed stats of ore extractors 0.1.2 added air filter for pollution cleaning reduced raw veridium spawn changed both recipes enriched fuel solid fuel->collected pollution reduced pollution and mining speed of electric mining drill, but increased range added faq 0.1.1 fixed old mistake with shared accumulator: removed energy leak added color for chemistry recipes in chemical plant v0.1.0 added sniper turret (3 tiers) siege turret ammo box renamed to ammo box changed recipe ore extractor I and yellow mover - you can use it from start without veridium changed tech tree for weapon damage and weapon speed: added more requirements - so you cant reseach all lvl`s from start added automatic repair module for tanks - works from tank inventory ( like fuel cell) all tanks inventory changed to 40 now when you place tank, diesel fuel and all fuel cells moves from your inventory to tank v0.0.10 changed few icons most recipes cheaper now (most important pure veridium and round circuit -> all higher craft cheaper too) fixed mistakes in tech tree turret research have more requirements v0.0.9 added repair kit: gun with negative damage value. 3 types of ammo. shared accumulator input increased to 550kW fixed wrong recipe hg explosives v0.0.8 new: 3rd tank, mlrs type: high range, but slow turret rotate kitanium generation recipe ammo for machine gun and siege turret change: multiply module works now with wire, engine, bullets, resource pack2 and few other recipes lowered shared accumulator size changed few recipes -> cheaper craft circuits bugs: you cant enter in Juggernaut from front and behind :( v0.0.7 fixed mistake when worker drone move 10 times faster added 6 inserters: 50% faster, 75% more consumption (near 3x consumption total), basic, long, fast, filter, stack, filter stack v0.0.6 added roboport, logistic robot, construction robot, frew recipes, 2nd science pack changes in fmrx_ext(resource stack 200) now in main mod shared accumulator now charge and discharge 500kw, transfer up to 500kw too devastator ammo damage nerfed by 25%, and magazine size to 10 lowered richness and size of veridium new train chest graphics changes in electronic recipes - more kitanium, less copper wire v0.0.5 added shared accumulator: shares energy between each other. write me if bugged :) added simple research tree (simple for now) v0.0.4 support for 0.16 added 3x1 train chest added electric ore extractor v 0.0.3 tank item type - item -> item-with-entity-data ( thx Adil ) few balance fix (trying find right point between godmode and useless) v 0.0.2 fixed multiplayer fuel cell work