FMRx

by FMRx

FMRx mod add tanks,drills,tech,turrets,modules,roboports and other to make your life in Factorio more interesting.

Overhaul
3 years ago
0.16 - 1.1
607

Changelog

0.3.51
faster mining time of most entities
updated for factorio 1.1.3

0.3.5
chest and logistic chest can be connected to logistic network
added fluid connections to electric ore extractor (for mining ores like Uranium) 

0.3.4
fixed FMRx entities had no pollution
changed Enriched fuel recipe

0.3.3
updated for Factorio 0.18.2 (removed crashes with new sounds)

0.3.2
updated for Factorio 0.18
coal pack fuel value reduced from 64 to 33

0.3.1
all weapon type has separate researches
vekraline recipes is too hard even for me :) so converting recipe now make verkaline A(or B) only, but with little penalty
veridium processing now results same amout of A and B type
mineral search - coal chance increased to 25%
increased hp of siege and sniper turrets
increased acid resistance of turrets (except sniper)

0.3.0
new fluids system
new tab for FMRx weapons
charged veridium furnace size to 3x3 
added 2 tiers of cargo drone (T1 - capacity 1, T2 -  7, T3 - 22)
added logistic chest animation
air filter 1 increased effectivness from 8 to 25
air filter 2 decreased pollution removing from near tiles from 4 to 2
now FMRx tanks also immune to rocks (0.17.46 patch)
changed some graphics


0.2.10
changed player to character (because 0.17.35 patch changes)

0.2.9
you can use now multiply module in rotary stamp machine recipes
you can upgrade mod entities with upgrade planner
some minor tech tree changes

0.2.8
added new tank: TOS-1A
new tech tanks1,2 - to separate tanks tiers
some tech tree depencies changes
lowered speed of all tanks
lowered effectivnes of air filter 1,2 from 10 to 8
lowered air filter 2 effectivness on near chunks from -25 pollution per 5 sec to -5/4

0.2.7
fixed mistake with no slot for Weapon science pack in lab

0.2.6
added support for Factorio 0.17

0.2.5
updated graphics for siege turret, RSM, enriched fuel, devastator
RSM craft time reduced by 20%
added weapon science pack
briquette fuel value reduced to 5MJ
long inserter replacable with same mover class
collected pollution stack size increased to 500

0.2.4
added laser turret (3 tiers)
slightly changed lab animation
increased cost of bullet ammo

0.2.3
added rotary stamp machine for faster circuit crafting (green, red, round, cpu)
added grinder tier2 and faster crushed veridium recipes
greatly reduced veridium furnace crafting speed

0.2.2
added veridium furnace
decreased module effectivness and recipe cost
arm repair 2 times faster
increased t55 resistances
reduced recipe cost of devastator ammo
some minor fixes

0.2.1
two things i forgot in 0.2.0
reduced animation speed of air filter2
added filter slot to storage chest

0.2.0
added russian translation
added Recharge station - now robots can charge faster in 8 slots
added 6 chests 2x2 size - 1 basic+5 logistic
added Air filter 2 - removes pollution in 96x96 area (say goodbye to your veridium plate:) )
removed Train chest
removed tank autoload
some changes in recipes and tech
reduced sniper Turret damage
changed stats of ore extractors

0.1.2
added air filter for pollution cleaning
reduced raw veridium spawn
changed both recipes enriched fuel solid fuel->collected pollution
reduced pollution and mining speed of electric mining drill, but increased range
added faq

0.1.1
fixed old mistake with shared accumulator: removed energy leak
added color for chemistry recipes in chemical plant

v0.1.0
added sniper turret (3 tiers)
siege turret ammo box renamed to ammo box
changed recipe ore extractor I and yellow mover - you can use it from start without veridium
changed tech tree for weapon damage and weapon speed: added more requirements - 
so you cant reseach all lvl`s from start
added automatic repair module for tanks - works from tank inventory ( like fuel cell)
all tanks inventory changed to 40
now when you place tank, diesel fuel and all fuel cells moves from your inventory to tank

v0.0.10
changed few icons
most recipes cheaper now (most important pure veridium and 
round circuit -> all higher craft cheaper too)
fixed mistakes in tech tree
turret research have more requirements

v0.0.9
added repair kit: gun with negative damage value. 3 types of ammo.
shared accumulator input increased to 550kW
fixed wrong recipe hg explosives

v0.0.8
new:
3rd tank, mlrs type: high range, but slow turret rotate
kitanium generation recipe
ammo for machine gun and siege turret
change:
multiply module works now with wire, engine, 
bullets, resource pack2 and few other recipes
lowered shared accumulator size
changed few recipes -> cheaper craft circuits
bugs:
you cant enter in Juggernaut from front and behind :(

v0.0.7
fixed mistake when worker drone move 10 times faster
added 6 inserters: 50% faster, 75% more consumption (near 3x consumption total),
basic, long, fast, filter, stack, filter stack

v0.0.6
added roboport, logistic robot, construction robot, frew recipes, 2nd science pack
changes in fmrx_ext(resource stack 200) now in main mod
shared accumulator now charge and discharge 500kw, transfer up to 500kw too
devastator ammo damage nerfed by 25%, and magazine size to  10
lowered richness and size of veridium
new train chest graphics
changes in electronic recipes - more kitanium, less copper wire

v0.0.5
added shared accumulator: shares energy between each other. write me if bugged :)
added simple research tree (simple for now)

v0.0.4
support for 0.16
added 3x1 train chest
added electric ore extractor

v 0.0.3
tank item type -    item -> item-with-entity-data ( thx  Adil )
few balance fix (trying find right point between godmode and useless)

v 0.0.2
fixed multiplayer fuel cell work